windows checkpoint

This commit is contained in:
2025-12-22 21:22:45 -06:00
parent faac006669
commit 40580179d1
3 changed files with 172 additions and 0 deletions

68
scripts/build.bat Normal file
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@echo off
setlocal
REM ================================
REM Configuration
REM ================================
set BUILD_DIR=build
set CONFIG=Release
REM Update these paths if needed
set QT_ROOT=C:\Qt\6.6.1\msvc2022_64
set RTAUDIO_ROOT=C:\rtaudio
REM ================================
REM Environment setup
REM ================================
call "%ProgramFiles%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat"
set PATH=%QT_ROOT%\bin;%PATH%
REM ================================
REM Configure
REM ================================
if not exist %BUILD_DIR% (
mkdir %BUILD_DIR%
)
cmake -S . -B %BUILD_DIR% ^
-G Ninja ^
-DCMAKE_BUILD_TYPE=%CONFIG% ^
-DCMAKE_PREFIX_PATH=%QT_ROOT% ^
-DRTAUDIO_ROOT=%RTAUDIO_ROOT%
if errorlevel 1 goto error
REM ================================
REM Build
REM ================================
cmake --build %BUILD_DIR%
if errorlevel 1 goto error
REM ================================
REM Deploy Qt + RtAudio
REM ================================
cd %BUILD_DIR%
windeployqt MyQtApp.exe
copy "%RTAUDIO_ROOT%\bin\rtaudio.dll" .
echo.
echo Build successful.
goto end
:error
echo.
echo Build FAILED.
exit /b 1
:end
endlocal
pause

73
src/synth/AudioEngine.cpp Normal file
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#include "AudioEngine.h"
#include <iostream>
#include <math.h>
AudioEngine::AudioEngine() {
if(audio_.getDeviceCount() < 1) {
throw std::runtime_error("No audio devices found");
}
}
AudioEngine::~AudioEngine() {
stop();
}
bool AudioEngine::start() {
RtAudio::StreamParameters params;
params.deviceId = audio_.getDefaultOutputDevice();
params.nChannels = 1;
params.firstChannel = 0;
RtAudio::StreamOptions options;
options.flags = RTAUDIO_MINIMIZE_LATENCY;
try {
audio_.openStream(&params, nullptr, RTAUDIO_FLOAT32, sampleRate_, &bufferFrames_, &AudioEngine::audioCallback, this, &options);
audio_.startStream();
} catch(RtAudioError& e) {
std::cerr << e.getMessage() << std::endl;
return false;
}
std::cout << "sample rate: " << sampleRate_ << " buffer frames: " << bufferFrames_ << std::endl;
return true;
}
void AudioEngine::stop() {
if(audio_.isStreamRunning()) audio_.stopStream();
if(audio_.isStreamOpen()) audio_.closeStream();
}
void AudioEngine::setFrequency(float freq) {
targetFreq_.store(freq, std::memory_order_relaxed);
}
int32_t AudioEngine::audioCallback( void* outputBuffer, void*, uint32_t nFrames, double, RtAudioStreamStatus status, void* userData) {
if (status) std::cerr << "Stream underflow!" << std::endl;
return static_cast<AudioEngine*>(userData)->process(static_cast<float*>(outputBuffer), nFrames);
}
int32_t AudioEngine::process(float* out, uint32_t nFrames) {
const float sr = static_cast<float>(sampleRate_);
float target = targetFreq_.load(std::memory_order_relaxed);
float freqStep = (target - currentFreq_) / nFrames;
for (uint32_t i = 0; i < nFrames; ++i) {
currentFreq_ += freqStep;
float phaseInc = 2.0f * M_PI * currentFreq_ / sr;
out[i] = std::sin(phase_);
phase_ += phaseInc;
if (phase_ > 2.0f * M_PI) phase_ -= 2.0f * M_PI;
}
return 0;
}

31
src/synth/AudioEngine.h Normal file
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#pragma once
#include <RtAudio.h>
#include <stdint.h>
#include <atomic>
class AudioEngine {
public:
AudioEngine();
~AudioEngine();
bool start();
void stop();
void setFrequency(float freq);
private:
static int32_t audioCallback(void* outputBuffer, void* inputBuffer, uint32_t nFrames, double streamTime, RtAudioStreamStatus status, void* userData);
int32_t process(float* out, uint32_t nFrames);
RtAudio audio_;
uint32_t sampleRate_ = 44100;
uint32_t bufferFrames_ = 256;
std::atomic<float> targetFreq_{ 400.0f };
float currentFreq_ = 440.0f;
float phase_ = 0.0f;
};