2349fdbcab71d47047be1cffe7dee4a65f670d2a
Maiden
The maiden project is a GPU accelerated 3D rendering engine built with C++ based on the Vulkan API for an emphasis on optimization and performance. The engine is intended to:
- be usable cross platform
- use minimal external libraries
- be configurable
- be performance profilable
Getting Started
Clone Repository
$ git clone https://git.vxbard.net/homeburger/maiden.git
# If there's any necessary submodules then:
$ git clone --recurse-submodules https://git.vxbard.net/homeburger/maiden.git
# If you have already cloned the repository and you need its submodules:
$ git submodule update --init --recursive
Build
This app uses CMake and C++20, so a compatible compiler (gcc8, clang9, msvc16) are necessary.
Most library prerequisites are handled within CMake. Any others that need to be manually installed will be described below as the project grows.
To build the project (using default build directory "build"):
# configure
$ cmake -S . -B build # + any extra options
# build
$ cmake --build build -j
# execute
$ cd build
$ ./maiden
Testing
This app uses GoogleTest for building unit tests. The below instructions use ctest and gcovr for test execution and code coverage:
# execute unit tests
$ ctest -T Test # + filter options
# analyze code coverage
$ cd build
$ gcovr -r .. --filter "../src"
app troubleshooting here
Development Roadmap
lots of todo here
Description
Languages
C++
73.4%
CMake
26.6%