#pragma once #include #include "synth/Instruments/Instrument.hpp" class PianoString : public Instrument { public: PianoString() = default; PianoString(ConfigService* config, LoggerService* logger); ~PianoString() = default; void noteOn(float frequency, float velocity) override; void noteOff() override; bool isActive() override; float process(bool& scopeTrigger) override; private: void recalculateConstants(); // states float frequency_ = 0.0f; std::vector stringY_current_; std::vector stringY_previous_; std::vector stringY_next_; std::vector stringX_; bool active_ = false; // constants // string parameters size_t segmentCount_ = 80; static constexpr float rho_ = 8000.0f; // density, steel, kg/m^3 static constexpr float radius_ = 0.001f; // meters static constexpr float stringTension_ = 1200.0f; // string tension, N static constexpr float stiffness_ = 0.0f; // stiffness coefficient float damping_ = 0.5f; // damping coefficient static constexpr float stringLength_ = 4.0f; // length of string at lowest frequency (20 hz) static constexpr float strikePosition_ = 0.8f; // x of impulse location static constexpr float impulseWidth_ = 0.1f; // x% of impulse width static constexpr float impulseVelocity_ = 10000.0f; // x/t of impulse magnitude static constexpr float samplePosition_ = 0.2f; // percentage along L of sampling for audio float crossSectionalArea_ = pi * std::pow(radius_, 2.0f); // string cross sectional area, assuming circular float mu_ = crossSectionalArea_ * rho_; // linear mass density float waveVelocity_ = std::sqrt(stringTension_ / mu_); // transverse wave velocity float L_ = 1.0f; // length of string at a given frequency float gain_ = 0.5f; // f0_ = waveVelocity_ / (2.0f * stringLength_); // fundamental frequency of a non-stiff string // f1_ = f0_ * std::sqrt(1.0f + stiffness_); // fundamental frequency of the stiff string uint32_t samplingSteps_ = 1; float phaseTracker_ = 0.0f; float dx_ = L_ / static_cast(segmentCount_); float dt_ = 1.0f / sampleRate_; // derived constants float r1_ = waveVelocity_ * dt_/dx_; float r2_ = std::pow(waveVelocity_ * dt_/dx_, 2.0f); float s1_ = stiffness_ * dt_/std::pow(dx_, 2.0f); float s2_ = std::pow(stiffness_ * dt_/std::pow(dx_, 2.0f), 2.0f); float a1_ = 2.0f - 2.0f * damping_ * dt_; float a2_ = 2.0f * damping_ * dt_ - 1.0f; // keeping track of the string's activeness float rms_ = 0.0f; };