Compare commits
3 Commits
b00e7a053c
...
feature/wa
| Author | SHA1 | Date | |
|---|---|---|---|
| 5d86018d06 | |||
| 54996469d1 | |||
| 2436946a3c |
@@ -55,10 +55,14 @@ add_library(sonobulus_core STATIC
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src/synth/NoteQueue.cpp
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src/synth/Scope.cpp
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src/synth/Synth.cpp
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src/synth/Voice.cpp
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#src/synth/Voice.cpp
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src/synth/Filter.cpp
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src/synth/WavetableLoader.cpp
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src/synth/Envelope.cpp
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src/synth/InstrumentFactory.cpp
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src/synth/instruments/Instrument.cpp
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src/synth/instruments/PianoString.cpp
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src/synth/instruments/WavetableOscillator.cpp
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)
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if (WIN32)
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@@ -8,7 +8,7 @@ Logger = (
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"Info",
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"Warning",
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"Error"
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);
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); # TODO: console flags vs file flags
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ShowTime = false;
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ShowSourceTrace = false;
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@@ -35,6 +35,7 @@ AudioEngine = (
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}
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);
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# TODO: I don't like this being in the main config, maybe import it in (mainly the notes and keycodes)
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KeyboardController = (
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{
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Id = "Main";
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@@ -50,4 +50,3 @@ int main(int argc, char* argv[]) {
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// execute app
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return app.exec();
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}
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24
src/synth/Envelope.cpp
Normal file
24
src/synth/Envelope.cpp
Normal file
@@ -0,0 +1,24 @@
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#include "Envelope.hpp"
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Envelope::Envelope() {
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}
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Envelope::Envelope(float sampleRate) {
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}
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void Envelope::noteOn() {
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}
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void Envelope::noteOff() {
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}
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float Envelope::process() {
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return 0.0f;
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}
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55
src/synth/Envelope.hpp
Normal file
55
src/synth/Envelope.hpp
Normal file
@@ -0,0 +1,55 @@
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#pragma once
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#define ENVELOPE_MIN_TIME 0.001f // 1 ms
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#include <cstdint>
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#include <algorithm>
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class Envelope {
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enum class State {
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Idle,
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Attack,
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Decay,
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Sustain,
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Release
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};
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public:
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Envelope(); // we shouldn't need services for this
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Envelope(float sampleRate);
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~Envelope() = default;
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void setSampleRate(float sampleRate) { sampleRate_ = sampleRate; }
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void setAttack(float seconds) { attack_ = std::max(seconds, ENVELOPE_MIN_TIME); }
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void setDecay(float seconds) { decay_ = std::max(seconds, ENVELOPE_MIN_TIME); }
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void setSustain(float level) { sustain_ = level; }
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void setRelease(float seconds) { release_ = std::max(seconds, ENVELOPE_MIN_TIME); }
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// values close to zero cause some popping sounds on noteOns/noteOffs
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State state() { return state_; }
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// note events
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void noteOn(); // transitions from idle state to attack
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void noteOff(); // transitions from sustain to release
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float process();
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bool isActive() { return state_ != State::Idle; }
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private:
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State state_ = State::Idle;
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float sampleRate_ = 44100.0f;
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float attack_ = 0.0f;
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float decay_ = 0.0f;
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float sustain_ = 0.0f;
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float release_ = 0.0f;
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float value_ = 0.0f;
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};
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38
src/synth/InstrumentFactory.cpp
Normal file
38
src/synth/InstrumentFactory.cpp
Normal file
@@ -0,0 +1,38 @@
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#include "InstrumentFactory.hpp"
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#include "Instruments/PianoString.hpp"
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#include "Instruments/WavetableOscillator.hpp"
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InstrumentFactory::InstrumentFactory(ConfigService* config, LoggerService* logger) :
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config_(config), logger_(logger) {
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}
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Instrument* InstrumentFactory::createInstrument(InstrumentType type, float sampleRate, AudioParams* params) {
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switch(type) {
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case InstrumentType::Default:
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return new Instrument(config_, logger_, sampleRate, params);
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case InstrumentType::PianoString:
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return new PianoString(config_, logger_, sampleRate, params);
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case InstrumentType::WavetableOscillator:
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return new WavetableOscillator(config_, logger_, wavetableLoader_, sampleRate, params);
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default:
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return nullptr;
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}
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}
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int32_t InstrumentFactory::createInstruments(std::vector<Instrument*>* instruments, size_t voiceCount, float sampleRate, AudioParams* params) {
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// parse the config file
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// if there's wavetables then we need a wavetable loader
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// initialize wavetableLoader_ here
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for(size_t i = 0; i < params->maxVoices; i++) {
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instruments->push_back(createInstrument(InstrumentType::PianoString, static_cast<float>(params->sampleRate), params));
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}
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return params->maxVoices;
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}
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35
src/synth/InstrumentFactory.hpp
Normal file
35
src/synth/InstrumentFactory.hpp
Normal file
@@ -0,0 +1,35 @@
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#pragma once
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#include "config/ConfigService.hpp"
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#include "config/AudioConfig.hpp"
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#include "LoggerService.hpp"
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#include "Instruments/Instrument.hpp"
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#include "WavetableLoader.hpp"
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class InstrumentFactory {
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public:
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InstrumentFactory(ConfigService* config, LoggerService* logger);
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~InstrumentFactory() = default;
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int32_t createInstruments(std::vector<Instrument*>* instruments, size_t voiceCount, float sampleRate, AudioParams* params);
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enum class InstrumentType {
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Default,
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PianoString,
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WavetableOscillator
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};
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private:
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Instrument* createInstrument(InstrumentType type, float sampleRate, AudioParams* params);
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ConfigService* config_;
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LoggerService* logger_;
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// optional creators
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WavetableLoader* wavetableLoader_ = nullptr;
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};
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@@ -3,8 +3,16 @@
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#include "string"
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Instrument::Instrument(ConfigService* config, LoggerService* logger, float sampleRate) :
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config_(config), logger_(logger), sampleRate_(sampleRate) {
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Instrument::Instrument(ConfigService* config, LoggerService* logger, float sampleRate, AudioParams* params) :
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config_(config), logger_(logger), sampleRate_(sampleRate), params_(params) {
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}
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void Instrument::startNote(uint8_t midiNote, float velocity) {
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note_ = midiNote;
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noteOn(noteToFrequency(midiNote), velocity);
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}
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@@ -3,6 +3,7 @@
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#include "config/ConfigService.hpp"
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#include "LoggerService.hpp"
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#include "config/AudioConfig.hpp"
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// an instrument is our state space model. it calculates discrete samples as a function of time, the current states, and the inputs
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// an instrument is owned by a voice
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@@ -11,9 +12,10 @@ class Instrument {
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public:
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Instrument() = default;
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Instrument(ConfigService* config, LoggerService* logger, float sampleRate);
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Instrument(ConfigService* config, LoggerService* logger, float sampleRate, AudioParams* params);
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~Instrument() = default;
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void startNote(uint8_t midiNote, float velocity);
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virtual void noteOn(float frequency, float velocity);
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virtual void noteOff();
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@@ -21,13 +23,23 @@ public:
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virtual float process(bool& scopeTrigger);
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protected:
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uint8_t note() { return note_; }
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float frequency() { return noteToFrequency(note_); }
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protected:
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inline float noteToFrequency(uint8_t note) {
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return params_->pitchStandard * pow(params_->octaveConstant, static_cast<float>(note - params_->midiHome) / params_->notesPerOctave);
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}
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float sampleRate_ = 1.0f;
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bool active_ = false;
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ConfigService* config_;
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LoggerService* logger_;
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AudioParams* params_;
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uint8_t note_;
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static constexpr float pi = 3.14159265358979323846f;
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float phase_ = 0.0f;
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@@ -1,7 +1,7 @@
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#include "PianoString.hpp"
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PianoString::PianoString(ConfigService* config, LoggerService* logger, float sampleRate) : Instrument(config, logger, sampleRate) {
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PianoString::PianoString(ConfigService* config, LoggerService* logger, float sampleRate, AudioParams* params) : Instrument(config, logger, sampleRate, params) {
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stringY_current_.resize(segmentCount_ + 1);
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stringY_previous_.resize(segmentCount_ + 1);
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@@ -10,7 +10,7 @@ class PianoString : public Instrument {
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public:
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PianoString() = default;
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PianoString(ConfigService* config, LoggerService* logger, float sampleRate);
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PianoString(ConfigService* config, LoggerService* logger, float sampleRate, AudioParams* params);
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~PianoString() = default;
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void noteOn(float frequency, float velocity) override;
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@@ -0,0 +1,41 @@
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#include "WavetableOscillator.hpp"
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WavetableOscillator::WavetableOscillator(ConfigService* config, LoggerService* logger, WavetableLoader* wavetabler, float sampleRate, AudioParams* params)
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: Instrument(config, logger, sampleRate, params), wavetableLoader_(wavetabler) {
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}
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void WavetableOscillator::noteOn(float frequency, float velocity) {
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envelope_.noteOn(); // hmm we can scale this by velocity
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frequency_ = frequency;
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phaseIncrement_ = 2.0f * kPi_ * frequency_ / sampleRate_;
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}
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void WavetableOscillator::noteOff() {
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envelope_.noteOff();
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}
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bool WavetableOscillator::isActive() {
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return envelope_.isActive();
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}
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float WavetableOscillator::process(bool& scopeTrigger) {
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if(wavetableLoader_ == nullptr) {
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return 0.0f;
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}
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float sampleOut = wavetableLoader_->sample(wavetableId_, phase_);
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phase_ += phaseIncrement_;
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if(phase_ > 2.0f * kPi_) {
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phase_ -= 2.0f * kPi_;
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scopeTrigger = true;
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}
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return sampleOut;
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}
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@@ -4,13 +4,15 @@
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#include <cmath>
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#include "synth/instruments/Instrument.hpp"
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#include "synth/Envelope.hpp"
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#include "synth/WavetableLoader.hpp"
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class PianoString : public Instrument {
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class WavetableOscillator : public Instrument {
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public:
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WavetableOscillator() = default;
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WavetableOscillator(ConfigService* config, LoggerService* logger, float sampleRate);
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WavetableOscillator(ConfigService* config, LoggerService* logger, WavetableLoader* wavetabler, float sampleRate, AudioParams* params);
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~WavetableOscillator() = default;
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void noteOn(float frequency, float velocity) override;
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@@ -20,10 +22,19 @@ public:
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float process(bool& scopeTrigger) override;
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bool setWavetableId(size_t id) { wavetableId_ = id; }
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private:
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bool loadWavetable(std::string filename); // TODO: load from conf file instead
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WavetableLoader* wavetableLoader_;
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size_t wavetableId_ = 0;
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std::vector<float> wavetable;
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Envelope envelope_;
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// float phase_ = 0.0f; inherited from parent class
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float frequency_ = 0.0f;
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float phaseIncrement = 0.0f;
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static constexpr float kPi_ = 3.14159265358979323846;
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};
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@@ -2,7 +2,7 @@
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#include "Synth.hpp"
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Synth::Synth(ConfigService* config, LoggerService* logger, ScopeBuffer* scope, NoteQueue* queue) :
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config_(config), logger_(logger), scope_(scope), noteQueue_(queue) {
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config_(config), logger_(logger), scope_(scope), noteQueue_(queue), instrumentFactory_(config_, logger_) {
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// load audio settings from config service
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if(!(config->getConfig<AudioParams, AudioConfig>("AudioEngine", "Main", &engineConfiguration_))) {
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@@ -12,7 +12,14 @@ Synth::Synth(ConfigService* config, LoggerService* logger, ScopeBuffer* scope, N
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// note: this is the audio engine's configuration so we can grab sample rate
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// it includes some synth params as well, so when synth gets its own config node they all need to be moved
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voices_.assign(engineConfiguration_.maxVoices, Voice(config_, logger_, static_cast<float>(engineConfiguration_.sampleRate), &engineConfiguration_));
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int32_t instrumentsCreated = instrumentFactory_.createInstruments(&instruments_, engineConfiguration_.maxVoices, static_cast<float>(engineConfiguration_.sampleRate), &engineConfiguration_);
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if(instrumentsCreated == 0) {
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logger_->log("Audio", LogFlag::Error, "Failed to create any voices from factory.");
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} else if(instrumentsCreated > engineConfiguration_.maxVoices) {
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logger_->log("Audio", LogFlag::Warning, "Created too many voices, possible truncation or overflow.");
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} else {
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logger_->log("Audio", LogFlag::Info, "Created voices from factory.");
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}
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filter_.setSampleRate(engineConfiguration_.sampleRate);
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filter_.setParams(Filter::Type::BiquadLowpass, 4000.0f, 0.707f);
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@@ -22,16 +29,16 @@ Synth::Synth(ConfigService* config, LoggerService* logger, ScopeBuffer* scope, N
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void Synth::handleNoteEvent(const NoteEvent& event) {
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// stop all voices that are currently playing this note
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for(Voice& v : voices_) {
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if(v.isActive() && v.note() == event.note) {
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v.noteOff();
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for(Instrument* i : instruments_) {
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if(i->isActive() && i->note() == event.note) {
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i->noteOff();
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}
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}
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// call note-on for an idle voice for the note-event
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if(event.type == NoteEventType::NoteOn) {
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Voice* v = findFreeVoice();
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if(v != nullptr) v->noteOn(event.note, event.velocity);
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Instrument* i = findFreeVoice();
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if(i != nullptr) i->startNote(event.note, event.velocity);
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}
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}
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@@ -46,9 +53,9 @@ void Synth::process(float* out, size_t nFrames) {
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// find lowest frequency voice for scope triggering
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size_t lowestVoice = 0;
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float lowestFreq = FLT_MAX;
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for(size_t i = 0; i < voices_.size(); i++) {
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if(!voices_[i].isActive()) continue;
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float currentFreq = voices_[i].frequency();
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for(size_t i = 0; i < instruments_.size(); i++) {
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if(!instruments_[i]->isActive()) continue;
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float currentFreq = instruments_[i]->frequency();
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if(currentFreq < lowestFreq) {
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lowestVoice = i;
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lowestFreq = currentFreq;
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@@ -66,10 +73,10 @@ void Synth::process(float* out, size_t nFrames) {
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// process all active voices and mix their produced samples
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float mix = 0.0f;
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for(size_t j = 0; j < voices_.size(); j++) {
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for(size_t j = 0; j < instruments_.size(); j++) {
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bool temp = false;
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if(!voices_[j].isActive()) continue;
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mix += voices_[j].process(temp);
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if(!instruments_[j]->isActive()) continue;
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mix += instruments_[j]->process(temp);
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if(j == lowestVoice) triggered = temp;
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}
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mix = tanh(mix); // prevent clipping
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@@ -89,21 +96,21 @@ void Synth::process(float* out, size_t nFrames) {
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}
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Voice* Synth::findFreeVoice() {
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Instrument* Synth::findFreeVoice() {
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for(Voice& v : voices_) {
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if(!v.isActive()) {
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return &v;
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for(Instrument* i : instruments_) {
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if(!i->isActive()) {
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return i;
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}
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}
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return nullptr;
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}
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Voice* Synth::findVoiceByNote(uint8_t note) {
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Instrument* Synth::findVoiceByNote(uint8_t note) {
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for(Voice& v : voices_) {
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if(v.isActive() && v.note() == note) {
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return &v;
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for(Instrument* i : instruments_) {
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if(i->isActive() && i->note() == note) {
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return i;
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}
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}
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return nullptr;
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@@ -5,9 +5,10 @@
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#include "config/AudioConfig.hpp"
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#include "LoggerService.hpp"
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#include "NoteQueue.hpp"
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#include "Voice.hpp"
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#include "Scope.hpp"
|
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#include "Filter.hpp"
|
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#include "Instruments/Instrument.hpp"
|
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#include "InstrumentFactory.hpp"
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|
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#include <vector>
|
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@@ -23,20 +24,21 @@ public:
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|
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private:
|
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|
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Voice* findFreeVoice();
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Voice* findVoiceByNote(uint8_t note);
|
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Instrument* findFreeVoice();
|
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Instrument* findVoiceByNote(uint8_t note);
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|
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std::vector<uint8_t> sustainedNotes_;
|
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Filter filter_;
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|
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// voices
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size_t maxVoices;
|
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std::vector<Voice> voices_;
|
||||
std::vector<Instrument*> instruments_;
|
||||
|
||||
ConfigService* config_;
|
||||
AudioParams engineConfiguration_;
|
||||
LoggerService* logger_;
|
||||
ScopeBuffer* scope_;;
|
||||
ScopeBuffer* scope_;
|
||||
NoteQueue* noteQueue_;
|
||||
InstrumentFactory instrumentFactory_;
|
||||
|
||||
};
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
|
||||
#include "Voice.hpp"
|
||||
|
||||
Voice::Voice(ConfigService* config, LoggerService* logger, float sampleRate, AudioParams* params) :
|
||||
config_(config), logger_(logger), sampleRate_(sampleRate), params_(params) {
|
||||
|
||||
// TODO: instrument factory << WHAT DO YOU MEAN JUST TODO A WHOLE FACTORY
|
||||
instrument_ = PianoString(config_, logger_, sampleRate_);
|
||||
|
||||
}
|
||||
|
||||
void Voice::noteOn(uint8_t midiNote, float velocity) {
|
||||
|
||||
note_ = midiNote;
|
||||
instrument_.noteOn(noteToFrequency(midiNote), velocity);
|
||||
|
||||
}
|
||||
|
||||
void Voice::noteOff() {
|
||||
|
||||
instrument_.noteOff();
|
||||
|
||||
}
|
||||
|
||||
bool Voice::isActive() {
|
||||
|
||||
return instrument_.isActive();
|
||||
|
||||
}
|
||||
|
||||
float Voice::process(bool& scopeTrigger) {
|
||||
|
||||
return instrument_.process(scopeTrigger);
|
||||
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "instruments/Instrument.hpp"
|
||||
#include "instruments/PianoString.hpp"
|
||||
#include "config/AudioConfig.hpp"
|
||||
|
||||
// a voice is a tone generator that the synth uses for polyphony
|
||||
// the synth mixes multiple voices together into a polyphonic audio. calculations for samples are handled in the instrument
|
||||
class Voice {
|
||||
|
||||
public:
|
||||
|
||||
Voice() = default;
|
||||
Voice(ConfigService* config, LoggerService* logger, float sampleRate, AudioParams* params);
|
||||
~Voice() = default;
|
||||
|
||||
void noteOn(uint8_t midiNote, float velocity);
|
||||
void noteOff();
|
||||
bool isActive();
|
||||
|
||||
float process(bool& scopeTrigger);
|
||||
uint8_t note() { return note_; }
|
||||
float frequency() { return noteToFrequency(note_); }
|
||||
|
||||
private:
|
||||
|
||||
inline float noteToFrequency(uint8_t note) {
|
||||
return params_->pitchStandard * pow(params_->octaveConstant, static_cast<float>(note - params_->midiHome) / params_->notesPerOctave);
|
||||
}
|
||||
|
||||
float sampleRate_ = 1.0f;
|
||||
uint8_t note_ = 0;
|
||||
float velocity_ = 1.0f;
|
||||
bool active_ = false;
|
||||
|
||||
ConfigService* config_;
|
||||
AudioParams* params_;
|
||||
LoggerService* logger_;
|
||||
PianoString instrument_;
|
||||
|
||||
};
|
||||
@@ -0,0 +1,58 @@
|
||||
|
||||
#include "WavetableLoader.hpp"
|
||||
|
||||
WavetableLoader::WavetableLoader(ConfigService* config, LoggerService* logger) : config_(config), logger_(logger) {
|
||||
|
||||
}
|
||||
|
||||
int32_t WavetableLoader::loadWavetables() {
|
||||
|
||||
// find wavetable files
|
||||
std::vector<std::filesystem::path> wavetableFiles;
|
||||
for(std::filesystem::directory_entry entry : std::filesystem::directory_iterator(wavetableFilepath_)) {
|
||||
if(std::filesystem::is_regular_file(entry.status())) {
|
||||
wavetableFiles.push_back(entry.path()); // TODO: check this file to see if it is valid
|
||||
}
|
||||
}
|
||||
wavetableCount_ = wavetableFiles.size();
|
||||
wavetables_.resize(wavetableCount_);
|
||||
|
||||
// load from file to vector
|
||||
for(size_t i = 0; i < wavetableCount_; i++) {
|
||||
// logger->log(loading wavetable file...)
|
||||
std::ifstream inputFile(wavetableFiles[i], std::ios::in | std::ios::binary);
|
||||
if(!inputFile) // logger->log("error oppening file...")
|
||||
inputFile.read(reinterpret_cast<char*>(wavetables_[i].data()), 2048 * sizeof(float));
|
||||
}
|
||||
|
||||
// TODO: wavetable header should contain info like number of samples
|
||||
|
||||
return wavetableCount_;
|
||||
|
||||
}
|
||||
|
||||
float WavetableLoader::sample(size_t wavetableIndex, float phase) {
|
||||
|
||||
float sampleValue = 0.0f;
|
||||
|
||||
if(phase >= 0.0f) {
|
||||
while(phase >= 2.0f*kPi_) {
|
||||
phase -= 2.0f*kPi_;
|
||||
}
|
||||
} else {
|
||||
while(phase <= 0.0f) {
|
||||
phase += 2.0f*kPi_;
|
||||
}
|
||||
}
|
||||
|
||||
float scaledPhase = phase * static_cast<float>(2048) / (2.0f*kPi_);
|
||||
// TODO: I'd like the default domain of wavetables to be [0, 1) but it should also be loaded in from the wavetable file metadata
|
||||
size_t index = static_cast<size_t>(round(scaledPhase));
|
||||
if(index >= 2048) index = 2048 - 1;
|
||||
|
||||
if(wavetableIndex >= wavetableCount_) {
|
||||
wavetableIndex = wavetableCount_ - 1;
|
||||
}
|
||||
|
||||
return wavetables_[wavetableIndex][index];
|
||||
}
|
||||
|
||||
@@ -1,4 +1,42 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#pragma once
|
||||
|
||||
// placeholder to handle loading wavetables from files
|
||||
// so that wavetables can be shared to each voice/instrument
|
||||
// only need to need to load once for x number of voices
|
||||
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
#include <filesystem>
|
||||
|
||||
#include "config/ConfigService.hpp"
|
||||
#include "LoggerService.hpp"
|
||||
|
||||
class WavetableLoader {
|
||||
|
||||
public:
|
||||
|
||||
WavetableLoader(ConfigService* config, LoggerService* logger);
|
||||
~WavetableLoader() = default;
|
||||
|
||||
float sample(size_t wavetableIndex, float phase);
|
||||
|
||||
private:
|
||||
|
||||
int32_t loadWavetables();
|
||||
|
||||
size_t wavetableCount_ = 0;
|
||||
std::vector<std::vector<float>> wavetables_;
|
||||
|
||||
// TODO: this will be configurable
|
||||
|
||||
const std::filesystem::path wavetableFilepath_ = "./config/wavetables";
|
||||
|
||||
LoggerService* logger_;
|
||||
ConfigService* config_;
|
||||
|
||||
static constexpr float kPi_ = 3.14159265358979323846;
|
||||
|
||||
};
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
|
||||
haiii :3
|
||||
Reference in New Issue
Block a user