add simple envelope to stop popping
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@@ -27,6 +27,11 @@ FetchContent_Declare(
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GIT_REPOSITORY https://github.com/hyperrealm/libconfig.git
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GIT_TAG v1.8.2
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)
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FetchContent_Declare(
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eigen
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GIT_REPOSITORY git@gitlab.com:libeigen/eigen.git
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GIT_TAG 5.0
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)
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FetchContent_MakeAvailable(rtaudio)
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FetchContent_MakeAvailable(rtmidi)
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FetchContent_MakeAvailable(libconfig)
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@@ -29,7 +29,7 @@ to produce somewhat well-sounding instruments and music performance.
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to external midi controllers/apps (like musescore)
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- [ ] Create a UI scope to visualize the synthesized composite waveform
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- [ ] Check cross-platform combatibility for Windows & Linux, especially MIDI interfacing
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- [ ] Checkpoint at a rudimentary keyboard instrument producing a basic sine output
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- [x] Checkpoint at a rudimentary keyboard instrument producing a basic sine output
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- [ ] Will flesh out future goals when I do the math on how complicated implementing
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state-space modelling in c++ is
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@@ -10,11 +10,10 @@ Instrument::Instrument(ConfigService* config, LoggerService* logger) :
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void Instrument::noteOn(float frequency, float velocity) {
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// std::string msg = "NoteOn Frequency = " + std::to_string(frequency);
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// if(logger_ != nullptr) logger_->log("Instrument", LogFlag::Debug, msg);
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phaseIncrement_ = 2.0f * pi * frequency / sampleRate_;
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envelope_ += 0.01f; // so it triggers as active
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active_ = true;
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}
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@@ -23,14 +22,18 @@ void Instrument::noteOff() {
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}
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bool Instrument::isActive() {
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return active_;
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return (envelope_ > 0.0f);
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}
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float Instrument::process(bool& scopeTrigger) {
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if(active_ && envelope_ < 1.0f) envelope_ += 0.01f;
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if(!active_ && envelope_ > 0.0f) envelope_ -= 0.01f;
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phase_ += phaseIncrement_;
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if(phase_ > 2.0f * pi) phase_ -= 2.0f * pi;
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return sin(phase_);
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if(!isActive()) return 0.0f;
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return sin(phase_) * envelope_;
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}
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@@ -32,5 +32,6 @@ private:
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static constexpr float pi = 3.14159265358979323846f;
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float phase_ = 0.0f;
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float phaseIncrement_ = 0.0f;
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float envelope_ = 0.0f;
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};
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@@ -45,7 +45,7 @@ void Synth::process(float* out, size_t nFrames) {
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float mix = 0.0f;
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for(size_t j = 0; j < voices_.size(); j++) {
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bool temp = false;
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if(!voices_[j].isActive()) continue;
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//if(!voices_[j].isActive()) continue;
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mix += voices_[j].process(temp);
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// if(j == lowestVoice) triggered = temp;
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}
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