add visual scope

This commit is contained in:
2026-06-13 19:31:46 -05:00
parent dbc1db37e1
commit e9fff9691b
8 changed files with 80 additions and 37 deletions

View File

@@ -8,10 +8,13 @@
#include <vector>
#include <atomic>
class ScopeBuffer {
class ScopeBuffer : public QObject {
Q_OBJECT // needed to attach to a qml component
public:
explicit ScopeBuffer(QObject* parent = nullptr);
ScopeBuffer(size_t size);
~ScopeBuffer() = default;
@@ -22,7 +25,8 @@ public:
void setWavelength(size_t wavelength) { wavelength_ = wavelength; }
size_t trigger() { return trigger_; }
size_t wavelength() { return wavelength_; }
void spinlock(bool lock) { spinlock_ = lock; }
void spinlock(bool lock) { spinlock_.store(lock, std::memory_order_relaxed); }
bool spinlock() { return spinlock_.load(std::memory_order_relaxed); }
size_t size() { return buffer_.size(); }
private:
@@ -33,20 +37,21 @@ private:
size_t trigger_ = 0;
size_t wavelength_ = 400;
bool spinlock_ = false;
std::atomic<bool> spinlock_ = false;
};
class Scope : public QQuickPaintedItem {
Q_OBJECT
QML_ELEMENT
Q_PROPERTY(ScopeBuffer* buffer WRITE setBuffer)
public:
explicit Scope(QQuickItem* parent = nullptr);
void paint(QPainter* painter) override;
void setBuffer(ScopeBuffer* scopeBuffer) { scopeBuffer_ = scopeBuffer; }
void setBuffer(ScopeBuffer* scopeBuffer);
std::vector<float> buffer_;
ScopeBuffer* scopeBuffer_;