add visual scope
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@@ -8,10 +8,13 @@
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#include <vector>
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#include <atomic>
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class ScopeBuffer {
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class ScopeBuffer : public QObject {
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Q_OBJECT // needed to attach to a qml component
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public:
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explicit ScopeBuffer(QObject* parent = nullptr);
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ScopeBuffer(size_t size);
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~ScopeBuffer() = default;
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@@ -22,7 +25,8 @@ public:
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void setWavelength(size_t wavelength) { wavelength_ = wavelength; }
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size_t trigger() { return trigger_; }
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size_t wavelength() { return wavelength_; }
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void spinlock(bool lock) { spinlock_ = lock; }
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void spinlock(bool lock) { spinlock_.store(lock, std::memory_order_relaxed); }
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bool spinlock() { return spinlock_.load(std::memory_order_relaxed); }
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size_t size() { return buffer_.size(); }
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private:
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@@ -33,20 +37,21 @@ private:
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size_t trigger_ = 0;
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size_t wavelength_ = 400;
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bool spinlock_ = false;
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std::atomic<bool> spinlock_ = false;
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};
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class Scope : public QQuickPaintedItem {
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Q_OBJECT
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QML_ELEMENT
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Q_PROPERTY(ScopeBuffer* buffer WRITE setBuffer)
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public:
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explicit Scope(QQuickItem* parent = nullptr);
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void paint(QPainter* painter) override;
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void setBuffer(ScopeBuffer* scopeBuffer) { scopeBuffer_ = scopeBuffer; }
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void setBuffer(ScopeBuffer* scopeBuffer);
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std::vector<float> buffer_;
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ScopeBuffer* scopeBuffer_;
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