single pitch stiff string equation simulation
This commit is contained in:
@@ -56,6 +56,7 @@ add_library(sonobulus_core STATIC
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src/synth/Synth.cpp
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src/synth/Synth.cpp
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src/synth/Voice.cpp
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src/synth/Voice.cpp
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src/synth/Instrument.cpp
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src/synth/Instrument.cpp
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src/synth/Instruments/PianoString.cpp
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)
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)
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target_link_libraries(sonobulus_core PRIVATE
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target_link_libraries(sonobulus_core PRIVATE
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Qt6::Core
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Qt6::Core
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@@ -3,9 +3,10 @@ import math
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import numpy as np
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import numpy as np
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import matplotlib.pyplot as plt
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import matplotlib.pyplot as plt
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import sounddevice as sd
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import sounddevice as sd
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import time
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sample_rate = 44100
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sample_rate = 44100
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seconds = 5
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seconds = 10
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N = 100 # number of string segments
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N = 100 # number of string segments
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I = int(sample_rate * seconds) # number of samples to simulate
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I = int(sample_rate * seconds) # number of samples to simulate
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@@ -19,23 +20,29 @@ T = 1200 # string tension, N
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c = math.sqrt(T/mu) # transverse wave velocity
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c = math.sqrt(T/mu) # transverse wave velocity
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kappa = 0.001 # stiffness coefficient
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kappa = 0.001 # stiffness coefficient
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sigma = 0.5 # damping coefficient
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sigma = 0.5 # damping coefficient
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L = 0.5 # length of string
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L = 1.0 # length of string
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strike_position = 0.2 # x of impulse location
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strike_position = 0.2 # x of impulse location
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impulse_width = 0.02 # x of impulse width
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impulse_width = 0.02 # x of impulse width
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impulse_velocity = 1000.0 # x/t of impulse magnitude
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impulse_velocity = 1000.0 # x/t of impulse magnitude
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sample_position = 0.1 # percentage along L of sampling for audio
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sample_position = 0.1 # percentage along L of sampling for audio
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f_0 = c / (2*L) # fundamental frequency of a non-stiff string
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f_1 = f_0 * math.sqrt(1 + kappa) # fundamental frequency of the stiff string
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print("fundamental frequency =", f_1)
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dx = L / N # delta x
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dx = L / N # delta x
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dt = 1/sample_rate
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dt = 1/sample_rate
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#dt = 0.2 * dx / c
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#dt = 0.2 * dx / c
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if(dx**2 < (c*dt)**2 + 4*(kappa*dt/(dx**2))**2):
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if(dx**2 < (c*dt)**2 + 4*(kappa*dt/(dx**2))**2):
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print("warning: possibly unstable due to not enough segments, increase N")
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print("warning: possibly unstable, increase sample rate or decrease string segments")
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# derived constants
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# derived constants
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r1 = c * dt/dx
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r1 = c * dt/dx
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r2 = (c * dt/dx) ** 2
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r2 = (c * dt/dx) ** 2
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s1 = kappa * dt/dx**2
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s1 = kappa * dt/dx**2
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s2 = (kappa * dt/dx**2) ** 2
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s2 = (kappa * dt/dx**2) ** 2
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a1 = 2 - 2*sigma*dt
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a2 = 2*sigma*dt - 1
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# string grid
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# string grid
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x = np.linspace(0, L, N + 1) # linspace my beloved
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x = np.linspace(0, L, N + 1) # linspace my beloved
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@@ -59,16 +66,16 @@ def show_plot():
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plt.grid()
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plt.grid()
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plt.show()
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plt.show()
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start_time = time.perf_counter()
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def applyImpulse():
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for n in range(2, N-2):
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y_current[n] = y_current[n] + dt*v0[n]
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# first iteration
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# first iteration
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for n in range(2, N-2):
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for n in range(2, N-2):
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y_current[n] = dt * v0[n] + 0.5 * r1**2 * (y_last[n-1] - 2*y_last[n] + y_last[n+1])
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y_current[n] = 0.5 * r1**2 * (y_last[n-1] - 2*y_last[n] + y_last[n+1])
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# y_xx = y_last[n+1] - 2*y_last[n] + y_last[n-1]
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applyImpulse()
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# y_xxxx = y_last[n-2] - 4*y_last[n-1] + 6*y_last[n] - 4*y_last[n+1] + y_last[n+2]
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# term1 = (2 - 2*sigma*dt) * y_current[n]
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# term2 = (2*sigma*dt - 1) * y_last[n]
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# term3 = r2 * y_xx - s2 * y_xxxx
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# y_current[n] = dt * v0[n] + 0.5 * r1**2 *(term1 + term2 + term3)
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n_sample = int(sample_position * L * N)
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n_sample = int(sample_position * L * N)
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y_sample[0] = y_last[n_sample]
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y_sample[0] = y_last[n_sample]
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@@ -78,17 +85,11 @@ y_sample[1] = y_current[n_sample]
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for i in range(2, I):
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for i in range(2, I):
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for n in range(2, N-2):
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for n in range(2, N-2):
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# simple wave equation
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# y_next[n] = 2*y_current[n] - y_last[n] + r**2 * (y_current[n-1] - 2*y_current[n] + y_current[n+1])
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# stiff wave equation
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# stiff wave equation
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y_xx = y_current[n+1] - 2*y_current[n] + y_current[n-1]
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y_xx = y_current[n+1] - 2*y_current[n] + y_current[n-1]
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y_xxxx = y_current[n-2] - 4*y_current[n-1] + 6*y_current[n] - 4*y_current[n+1] + y_current[n+2]
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y_xxxx = y_current[n-2] - 4*y_current[n-1] + 6*y_current[n] - 4*y_current[n+1] + y_current[n+2]
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term1 = (2 - 2*sigma*dt) * y_current[n]
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y_next[n] = a1 * y_current[n] + a2 * y_last[n] + r2 * y_xx - s2 * y_xxxx
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term2 = (2*sigma*dt - 1) * y_last[n]
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term3 = r2 * y_xx - s2 * y_xxxx
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y_next[n] = term1 + term2 + term3
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y_next[0] = 0
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y_next[0] = 0
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y_next[1] = 0
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y_next[1] = 0
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@@ -101,8 +102,15 @@ for i in range(2, I):
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y_last = y_current.copy()
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y_last = y_current.copy()
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y_current = y_next.copy()
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y_current = y_next.copy()
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if(i % 1000 == 0):
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if(i == 120000):
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print(i/I * 100, "% complete")
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applyImpulse()
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if(i % 10000*seconds == 0):
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print(f"{i/I * 100:4.4}% complete")
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end_time = time.perf_counter()
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elapsed = end_time - start_time
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print(f"Executed in {elapsed:.3f} seconds. {elapsed/seconds*100:.2f}% overshoot")
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plt.plot(np.arange(0, I, 1), y_sample)
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plt.plot(np.arange(0, I, 1), y_sample)
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plt.grid()
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plt.grid()
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@@ -14,14 +14,14 @@ public:
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Instrument(ConfigService* config, LoggerService* logger);
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Instrument(ConfigService* config, LoggerService* logger);
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~Instrument() = default;
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~Instrument() = default;
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void noteOn(float frequency, float velocity);
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virtual void noteOn(float frequency, float velocity);
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void noteOff();
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virtual void noteOff();
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bool isActive();
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virtual bool isActive();
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float process(bool& scopeTrigger);
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virtual float process(bool& scopeTrigger);
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private:
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protected:
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float sampleRate_ = 44100.0f;
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float sampleRate_ = 44100.0f;
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bool active_ = false;
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bool active_ = false;
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101
src/synth/Instruments/PianoString.cpp
Normal file
101
src/synth/Instruments/PianoString.cpp
Normal file
@@ -0,0 +1,101 @@
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#include "PianoString.hpp"
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PianoString::PianoString(ConfigService* config, LoggerService* logger) : Instrument(config, logger) {
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stringY_current_.resize(segmentCount_ + 1);
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stringY_previous_.resize(segmentCount_ + 1);
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stringY_next_.resize(segmentCount_ + 1);
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stringX_.resize(segmentCount_ + 1);
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}
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void PianoString::noteOn(float frequency, float velocity) {
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logger_->log("Piano", LogFlag::Debug, "Note On");
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// resize the state vectors so that they are stable at the specified frequency
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stringY_current_.resize(segmentCount_ + 1);
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stringY_previous_.resize(segmentCount_ + 1);
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stringY_next_.resize(segmentCount_ + 1);
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stringX_.resize(segmentCount_ + 1);
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// because stringGrid is resized, reevaluate
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dx_ = stringLength_ / static_cast<float>(segmentCount_);
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for(size_t i = 0; i < segmentCount_ + 1; i++) {
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stringX_[i] = i * dx_;
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}
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// first iteration
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for(size_t i = 2; i < segmentCount_ - 2; i++) {
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stringY_current_[i] = 0.5f * r1_*r1_ * (stringY_previous_[i-1] - 2.0f*stringY_previous_[i] + stringY_previous_[i+1]);
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}
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// apply the velocity impulse
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for(size_t i = 0; i < segmentCount_ + 1; i++) {
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float v0 = impulseVelocity_ * std::exp(-1.0f * (stringX_[i] - strikePosition_)*(stringX_[i] - strikePosition_) / ((2.0f * impulseWidth_)*(2.0f * impulseWidth_)));
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stringY_current_[i] = stringY_current_[i] + dt_ * v0;
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}
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damping_ = 0.5f;
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rms_ = 0.5f;
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// recalculate based on change in damping
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a1_ = 2.0f - 2.0f * damping_ * dt_;
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a2_ = 2.0f * damping_ * dt_ - 1.0f;
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}
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void PianoString::noteOff() {
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logger_->log("Piano", LogFlag::Debug, "Note Off");
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damping_ = 10.0f;
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// recalculate based on change in damping
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a1_ = 2.0f - 2.0f * damping_ * dt_;
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a2_ = 2.0f * damping_ * dt_ - 1.0f;
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}
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bool PianoString::isActive() {
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return (std::abs(rms_) > 0.001f);
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}
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float PianoString::process(bool& scopeTrigger) {
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/*
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for n in range(2, N-2):
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# stiff wave equation
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y_xx = y_current[n+1] - 2*y_current[n] + y_current[n-1]
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y_xxxx = y_current[n-2] - 4*y_current[n-1] + 6*y_current[n] - 4*y_current[n+1] + y_current[n+2]
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y_next[n] = a1 * y_current[n] + a2 * y_last[n] + r2 * y_xx - s2 * y_xxxx
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y_next[0] = 0
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y_next[1] = 0
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y_next[N-1] = 0
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y_next[N-2] = 0
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# y_sample[i] = math.tanh(y_next[n_sample])
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y_sample[i] = y_next[n_sample]
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y_last = y_current.copy()
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y_current = y_next.copy()
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*/
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// simulate over string
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for(size_t i = 2; i < segmentCount_ - 2; i++) {
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float y_xx = stringY_current_[i-1] - 2.0f*stringY_current_[i] + stringY_current_[i+1];
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float y_xxxx = stringY_current_[i-2] - 4.0f*stringY_current_[i-1] + 6.0f*stringY_current_[i] - 4.0f*stringY_current_[i+1] + stringY_current_[i+2];
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stringY_next_[i] = a1_ * stringY_current_[i] + a2_ * stringY_previous_[i] + r2_ * y_xx - s2_ * y_xxxx;
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}
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stringY_next_[0] = 0.0f;
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stringY_next_[1] = 0.0f;
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stringY_next_[segmentCount_-1] = 0.0f;
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stringY_next_[segmentCount_-2] = 0.0f;
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stringY_previous_ = stringY_current_;
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stringY_current_ = stringY_next_;
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float sampleOut = stringY_next_[static_cast<size_t>(samplePosition_*stringLength_*segmentCount_)];
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rms_ = 0.99f * rms_ + 0.01f * sampleOut*sampleOut;
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return sampleOut;
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}
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68
src/synth/Instruments/PianoString.hpp
Normal file
68
src/synth/Instruments/PianoString.hpp
Normal file
@@ -0,0 +1,68 @@
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#pragma once
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#include <cmath>
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#include "synth/Instrument.hpp"
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class PianoString : public Instrument {
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public:
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PianoString() = default;
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PianoString(ConfigService* config, LoggerService* logger);
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~PianoString() = default;
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void noteOn(float frequency, float velocity) override;
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void noteOff() override;
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bool isActive() override;
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float process(bool& scopeTrigger) override;
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private:
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// states
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std::vector<float> stringY_current_;
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std::vector<float> stringY_previous_;
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std::vector<float> stringY_next_;
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std::vector<float> stringX_;
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// constants
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// string parameters
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size_t segmentCount_ = 30;
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static constexpr float rho_ = 8000.0f; // density, steel, kg/m^3
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static constexpr float radius_ = 0.001f; // meters
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static constexpr float stringTension_ = 1200.0f; // string tension, N
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static constexpr float stiffness_ = 0.001f; // stiffness coefficient
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float damping_ = 0.5f; // damping coefficient
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static constexpr float stringLength_ = 1.0f; // length of string
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static constexpr float strikePosition_ = 0.2f; // x of impulse location
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static constexpr float impulseWidth_ = 0.02f; // x of impulse width
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static constexpr float impulseVelocity_ = 10000.0f; // x/t of impulse magnitude
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static constexpr float samplePosition_ = 0.1f; // percentage along L of sampling for audio
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float crossSectionalArea_ = pi * std::pow(radius_, 2.0f); // string cross sectional area, assuming circular
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float mu_ = crossSectionalArea_ * rho_; // linear mass density
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float waveVelocity_ = std::sqrt(stringTension_ / mu_); // transverse wave velocity
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// eventually we'll have to dynamically tune our string according to the note that comes in
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// an alternative is a fully built piano and then it calls voices under the instrument instead of how we do it currently
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float f0_ = waveVelocity_ / (2.0f * stringLength_); // fundamental frequency of a non-stiff string
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float f1_ = f0_ * std::sqrt(1.0f + stiffness_); // fundamental frequency of the stiff string
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float dx_ = stringLength_ / static_cast<float>(segmentCount_);
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float dt_ = 1.0f / sampleRate_;
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// derived constants
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float r1_ = waveVelocity_ * dt_/dx_;
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float r2_ = std::pow(waveVelocity_ * dt_/dx_, 2.0f);
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float s1_ = stiffness_ * dt_/std::pow(dx_, 2.0f);
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float s2_ = std::pow(stiffness_ * dt_/std::pow(dx_, 2.0f), 2.0f);
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float a1_ = 2.0f - 2.0f * damping_ * dt_;
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float a2_ = 2.0f * damping_ * dt_ - 1.0f;
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// keeping track of the string's activeness
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float rms_ = 0.0f;
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};
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@@ -4,7 +4,8 @@
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Voice::Voice(ConfigService* config, LoggerService* logger) :
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Voice::Voice(ConfigService* config, LoggerService* logger) :
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config_(config), logger_(logger) {
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config_(config), logger_(logger) {
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instrument_ = Instrument(config_, logger_);
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// TODO: instrument factory
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instrument_ = PianoString(config_, logger_);
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}
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}
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@@ -4,6 +4,7 @@
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#include <stdint.h>
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#include <stdint.h>
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#include "Instrument.hpp"
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#include "Instrument.hpp"
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#include "Instruments/PianoString.hpp"
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// a voice is a tone generator that the synth uses for polyphony
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// a voice is a tone generator that the synth uses for polyphony
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||||||
// the synth mixes multiple voices together into a polyphonic audio. calculations for samples are handled in the instrument
|
// the synth mixes multiple voices together into a polyphonic audio. calculations for samples are handled in the instrument
|
||||||
@@ -37,6 +38,6 @@ private:
|
|||||||
|
|
||||||
ConfigService* config_;
|
ConfigService* config_;
|
||||||
LoggerService* logger_;
|
LoggerService* logger_;
|
||||||
Instrument instrument_;
|
PianoString instrument_;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user