single pitch stiff string equation simulation

This commit is contained in:
2026-06-20 16:08:39 -05:00
parent a5af4f6283
commit b4df8657dd
7 changed files with 207 additions and 27 deletions

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@@ -14,14 +14,14 @@ public:
Instrument(ConfigService* config, LoggerService* logger);
~Instrument() = default;
void noteOn(float frequency, float velocity);
void noteOff();
virtual void noteOn(float frequency, float velocity);
virtual void noteOff();
bool isActive();
virtual bool isActive();
float process(bool& scopeTrigger);
virtual float process(bool& scopeTrigger);
private:
protected:
float sampleRate_ = 44100.0f;
bool active_ = false;

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@@ -0,0 +1,101 @@
#include "PianoString.hpp"
PianoString::PianoString(ConfigService* config, LoggerService* logger) : Instrument(config, logger) {
stringY_current_.resize(segmentCount_ + 1);
stringY_previous_.resize(segmentCount_ + 1);
stringY_next_.resize(segmentCount_ + 1);
stringX_.resize(segmentCount_ + 1);
}
void PianoString::noteOn(float frequency, float velocity) {
logger_->log("Piano", LogFlag::Debug, "Note On");
// resize the state vectors so that they are stable at the specified frequency
stringY_current_.resize(segmentCount_ + 1);
stringY_previous_.resize(segmentCount_ + 1);
stringY_next_.resize(segmentCount_ + 1);
stringX_.resize(segmentCount_ + 1);
// because stringGrid is resized, reevaluate
dx_ = stringLength_ / static_cast<float>(segmentCount_);
for(size_t i = 0; i < segmentCount_ + 1; i++) {
stringX_[i] = i * dx_;
}
// first iteration
for(size_t i = 2; i < segmentCount_ - 2; i++) {
stringY_current_[i] = 0.5f * r1_*r1_ * (stringY_previous_[i-1] - 2.0f*stringY_previous_[i] + stringY_previous_[i+1]);
}
// apply the velocity impulse
for(size_t i = 0; i < segmentCount_ + 1; i++) {
float v0 = impulseVelocity_ * std::exp(-1.0f * (stringX_[i] - strikePosition_)*(stringX_[i] - strikePosition_) / ((2.0f * impulseWidth_)*(2.0f * impulseWidth_)));
stringY_current_[i] = stringY_current_[i] + dt_ * v0;
}
damping_ = 0.5f;
rms_ = 0.5f;
// recalculate based on change in damping
a1_ = 2.0f - 2.0f * damping_ * dt_;
a2_ = 2.0f * damping_ * dt_ - 1.0f;
}
void PianoString::noteOff() {
logger_->log("Piano", LogFlag::Debug, "Note Off");
damping_ = 10.0f;
// recalculate based on change in damping
a1_ = 2.0f - 2.0f * damping_ * dt_;
a2_ = 2.0f * damping_ * dt_ - 1.0f;
}
bool PianoString::isActive() {
return (std::abs(rms_) > 0.001f);
}
float PianoString::process(bool& scopeTrigger) {
/*
for n in range(2, N-2):
# stiff wave equation
y_xx = y_current[n+1] - 2*y_current[n] + y_current[n-1]
y_xxxx = y_current[n-2] - 4*y_current[n-1] + 6*y_current[n] - 4*y_current[n+1] + y_current[n+2]
y_next[n] = a1 * y_current[n] + a2 * y_last[n] + r2 * y_xx - s2 * y_xxxx
y_next[0] = 0
y_next[1] = 0
y_next[N-1] = 0
y_next[N-2] = 0
# y_sample[i] = math.tanh(y_next[n_sample])
y_sample[i] = y_next[n_sample]
y_last = y_current.copy()
y_current = y_next.copy()
*/
// simulate over string
for(size_t i = 2; i < segmentCount_ - 2; i++) {
float y_xx = stringY_current_[i-1] - 2.0f*stringY_current_[i] + stringY_current_[i+1];
float y_xxxx = stringY_current_[i-2] - 4.0f*stringY_current_[i-1] + 6.0f*stringY_current_[i] - 4.0f*stringY_current_[i+1] + stringY_current_[i+2];
stringY_next_[i] = a1_ * stringY_current_[i] + a2_ * stringY_previous_[i] + r2_ * y_xx - s2_ * y_xxxx;
}
stringY_next_[0] = 0.0f;
stringY_next_[1] = 0.0f;
stringY_next_[segmentCount_-1] = 0.0f;
stringY_next_[segmentCount_-2] = 0.0f;
stringY_previous_ = stringY_current_;
stringY_current_ = stringY_next_;
float sampleOut = stringY_next_[static_cast<size_t>(samplePosition_*stringLength_*segmentCount_)];
rms_ = 0.99f * rms_ + 0.01f * sampleOut*sampleOut;
return sampleOut;
}

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@@ -0,0 +1,68 @@
#pragma once
#include <cmath>
#include "synth/Instrument.hpp"
class PianoString : public Instrument {
public:
PianoString() = default;
PianoString(ConfigService* config, LoggerService* logger);
~PianoString() = default;
void noteOn(float frequency, float velocity) override;
void noteOff() override;
bool isActive() override;
float process(bool& scopeTrigger) override;
private:
// states
std::vector<float> stringY_current_;
std::vector<float> stringY_previous_;
std::vector<float> stringY_next_;
std::vector<float> stringX_;
// constants
// string parameters
size_t segmentCount_ = 30;
static constexpr float rho_ = 8000.0f; // density, steel, kg/m^3
static constexpr float radius_ = 0.001f; // meters
static constexpr float stringTension_ = 1200.0f; // string tension, N
static constexpr float stiffness_ = 0.001f; // stiffness coefficient
float damping_ = 0.5f; // damping coefficient
static constexpr float stringLength_ = 1.0f; // length of string
static constexpr float strikePosition_ = 0.2f; // x of impulse location
static constexpr float impulseWidth_ = 0.02f; // x of impulse width
static constexpr float impulseVelocity_ = 10000.0f; // x/t of impulse magnitude
static constexpr float samplePosition_ = 0.1f; // percentage along L of sampling for audio
float crossSectionalArea_ = pi * std::pow(radius_, 2.0f); // string cross sectional area, assuming circular
float mu_ = crossSectionalArea_ * rho_; // linear mass density
float waveVelocity_ = std::sqrt(stringTension_ / mu_); // transverse wave velocity
// eventually we'll have to dynamically tune our string according to the note that comes in
// an alternative is a fully built piano and then it calls voices under the instrument instead of how we do it currently
float f0_ = waveVelocity_ / (2.0f * stringLength_); // fundamental frequency of a non-stiff string
float f1_ = f0_ * std::sqrt(1.0f + stiffness_); // fundamental frequency of the stiff string
float dx_ = stringLength_ / static_cast<float>(segmentCount_);
float dt_ = 1.0f / sampleRate_;
// derived constants
float r1_ = waveVelocity_ * dt_/dx_;
float r2_ = std::pow(waveVelocity_ * dt_/dx_, 2.0f);
float s1_ = stiffness_ * dt_/std::pow(dx_, 2.0f);
float s2_ = std::pow(stiffness_ * dt_/std::pow(dx_, 2.0f), 2.0f);
float a1_ = 2.0f - 2.0f * damping_ * dt_;
float a2_ = 2.0f * damping_ * dt_ - 1.0f;
// keeping track of the string's activeness
float rms_ = 0.0f;
};

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@@ -4,7 +4,8 @@
Voice::Voice(ConfigService* config, LoggerService* logger) :
config_(config), logger_(logger) {
instrument_ = Instrument(config_, logger_);
// TODO: instrument factory
instrument_ = PianoString(config_, logger_);
}

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@@ -4,6 +4,7 @@
#include <stdint.h>
#include "Instrument.hpp"
#include "Instruments/PianoString.hpp"
// a voice is a tone generator that the synth uses for polyphony
// the synth mixes multiple voices together into a polyphonic audio. calculations for samples are handled in the instrument
@@ -37,6 +38,6 @@ private:
ConfigService* config_;
LoggerService* logger_;
Instrument instrument_;
PianoString instrument_;
};