project scaffolding
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@@ -27,7 +27,7 @@ qt_add_executable(sonobulus
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qt_add_qml_module(sonobulus
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qt_add_qml_module(sonobulus
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URI sonobulus
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URI sonobulus
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VERSION 1.0
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VERSION 1.0
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QML_FILES src/Main.qml
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QML_FILES ui/Main.qml
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)
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)
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target_link_libraries(sonobulus PRIVATE
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target_link_libraries(sonobulus PRIVATE
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@@ -46,3 +46,6 @@ if (WIN32)
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VERBATIM
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VERBATIM
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)
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)
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endif()
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endif()
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# add_subdirectory(src)
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# add_subdirectory(ui)
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2
src/CMakeLists.txt
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2
src/CMakeLists.txt
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@@ -0,0 +1,2 @@
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# empty
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@@ -15,11 +15,12 @@ int main(int argc, char* argv[]) {
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// attach backend gui components
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// attach backend gui components
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qmlRegisterType<TimerComponent>("AppDemo", 1, 0, "TimerComponent");
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qmlRegisterType<TimerComponent>("AppDemo", 1, 0, "TimerComponent");
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// adds the TimerComponent type (exposed in qml as "TimerComponent") to the module named"AppDemo" (numbers mean version 1.0)
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// load qml
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// load qml
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//engine.loadFromModule("sonobulus", "Main");
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//engine.loadFromModule("sonobulus", "Main");
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//engine.load(QUrl("qrc:/Main.qml"));
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//engine.load(QUrl("qrc:/Main.qml"));
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engine.load(QUrl::fromLocalFile("src/Main.qml")); // ugh
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engine.load(QUrl::fromLocalFile("ui/Main.qml")); // ugh
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if(engine.rootObjects().isEmpty()) {
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if(engine.rootObjects().isEmpty()) {
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std::cout << "engine is empty" << std::endl;
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std::cout << "engine is empty" << std::endl;
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2
src/synth/AudioEngine.cpp
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2
src/synth/AudioEngine.cpp
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@@ -0,0 +1,2 @@
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#include "AudioEngine.hpp"
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2
src/synth/AudioEngine.hpp
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2
src/synth/AudioEngine.hpp
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// The audio engine handles the RtAudio implementation of outputing samples to audio. the audio callback fills a buffer of audio samples and submits it for playback
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2
src/synth/KeyboardController.cpp
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2
src/synth/KeyboardController.cpp
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#include "KeyboardController.hpp"
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2
src/synth/KeyboardController.hpp
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2
src/synth/KeyboardController.hpp
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// the keyboard controller acts as an instrument input device for creating note events from a computer keyboard
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2
src/synth/MidiController.cpp
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src/synth/MidiController.cpp
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#include "MidiController.hpp"
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2
src/synth/MidiController.hpp
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2
src/synth/MidiController.hpp
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// the midi controller handles interfacing a stream from a midi input device and processing them into note events for the synthesizer
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2
src/synth/NoteQueue.cpp
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src/synth/NoteQueue.cpp
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#include "NoteQueue.hpp"
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2
src/synth/NoteQueue.hpp
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src/synth/NoteQueue.hpp
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// the note queue is a wrapper for a FIFO array to which the midi/keyboard controller enters note events into and the synthesizer consumes from
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2
ui/CMakeLists.txt
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ui/CMakeLists.txt
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# empty
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0
ui/components/.gitkeep
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0
ui/components/.gitkeep
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