rtaudio hello world
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@@ -5,6 +5,33 @@ project(sonobulus LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# get dependencies
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include(FetchContent)
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set(RTAUDIO_BUILD_TESTING OFF CACHE BOOL "" FORCE)
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set(RTMIDI_BUILD_TESTING OFF CACHE BOOL "" FORCE)
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set(BUILD_TESTING OFF CACHE BOOL "" FORCE)
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set(RTAUDIO_TARGETNAME_UNINSTALL rtaudio-uninstall CACHE STRING "" FORCE)
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set(RTMIDI_TARGETNAME_UNINSTALL rtmidi-uninstall CACHE STRING "" FORCE)
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FetchContent_Declare(
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rtaudio
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GIT_REPOSITORY https://github.com/thestk/rtaudio.git
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GIT_TAG 6.0.1
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)
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FetchContent_Declare(
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rtmidi
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GIT_REPOSITORY https://github.com/thestk/rtmidi.git
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GIT_TAG 6.0.0
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)
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# FetchContent_Declare(
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# libconfig
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# GIT_REPOSITORY https://github.com/hyperrealm/libconfig.git
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# GIT_TAG v1.8.2
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# )
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FetchContent_MakeAvailable(rtaudio)
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FetchContent_MakeAvailable(rtmidi)
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# FetchContent_MakeAvailable(libconfig)
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# needs to be preinstalled
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find_package(Qt6 REQUIRED COMPONENTS
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Core
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Quick
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@@ -13,11 +40,20 @@ find_package(Qt6 REQUIRED COMPONENTS
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qt_standard_project_setup()
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add_library(sonobulus_core STATIC
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src/synth/AudioEngine.cpp
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src/TimerComponent.cpp
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)
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target_link_libraries(sonobulus_core PRIVATE
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Qt6::Core
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Qt6::Quick
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rtaudio
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rtmidi
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)
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message(STATUS "Looking for compiler dependencies: ${rtaudio_SOURCE_DIR}...")
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target_include_directories(sonobulus_core PRIVATE
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${rtaudio_SOURCE_DIR}
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)
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qt_add_executable(sonobulus
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@@ -30,6 +66,10 @@ qt_add_qml_module(sonobulus
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QML_FILES ui/Main.qml
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)
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target_include_directories(sonobulus PRIVATE
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${rtaudio_SOURCE_DIR}
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)
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target_link_libraries(sonobulus PRIVATE
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sonobulus_core
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Qt6::Core
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@@ -45,6 +85,12 @@ if (WIN32)
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COMMENT "windeployqt..."
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VERBATIM
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)
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add_custom_command(
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TARGET sonobulus POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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$<TARGET_FILE:rtaudio>
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$<TARGET_FILE_DIR:sonobulus>
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)
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endif()
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# add_subdirectory(src)
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@@ -19,9 +19,9 @@ requirements (hundreds or even thousands of calculations for a single sample at
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to produce somewhat well-sounding instruments and music performance.
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## Development plan:
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- [ ] Build & project setup, get working hello-world program.
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- [ ] QML hello-world program: basic increment/reset counter
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- [ ] RtAudio hello-world: basic sine output
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- [x] Build & project setup, get working hello-world program.
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- [x] QML hello-world program: basic increment/reset counter
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- [x] RtAudio hello-world: basic sine output
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- [ ] Connect UI control to sound output, add a slider for frequency control
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- [ ] Add note control a keyboard. Coordinate on-off events to
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start and stop tone generation
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@@ -6,6 +6,7 @@
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#include <QQmlContext>
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#include "TimerComponent.hpp"
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#include "synth/AudioEngine.hpp"
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int main(int argc, char* argv[]) {
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@@ -27,6 +28,10 @@ int main(int argc, char* argv[]) {
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return -1;
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}
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// audio synthesizer doohickey
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AudioEngine audioEngine = AudioEngine();
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audioEngine.start();
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// execute app
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return app.exec();
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}
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@@ -1,2 +1,85 @@
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#include "AudioEngine.hpp"
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#include <iostream>
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#include <cmath>
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#include <numbers>
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AudioEngine::AudioEngine() {
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if(audioDevice_.getDeviceCount() < 1) {
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std::cout << "No audio devices found" << std::endl;
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}
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}
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AudioEngine::~AudioEngine() {
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(void)stop();
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}
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bool AudioEngine::start() {
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// initialize the audio engine
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RtAudio::StreamParameters params;
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params.deviceId = audioDevice_.getDefaultOutputDevice();
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params.nChannels = channels_; // we're doing two duplicate channels for pseudo-mono
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params.firstChannel = 0;
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RtAudio::StreamOptions options;
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options.flags = RTAUDIO_MINIMIZE_LATENCY;
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RtAudioErrorType status = audioDevice_.openStream(¶ms, nullptr, RTAUDIO_FLOAT32, sampleRate_, &bufferFrames_, &AudioEngine::audioCallback, this, &options);
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if(status != RTAUDIO_NO_ERROR) {
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std::cout << "Error opening RtAudio stream" << std::endl;
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return false;
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}
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status = audioDevice_.startStream();
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if(status != RTAUDIO_NO_ERROR) {
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std::cout << "Error starting RtAudio stream" << std::endl;
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return false;
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}
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// sanity check
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std::cout << "sample rate: " << sampleRate_ << " buffer frames: " << bufferFrames_ << std::endl;
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return true;
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}
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bool AudioEngine::stop() {
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if(audioDevice_.isStreamRunning()) audioDevice_.stopStream();
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if(audioDevice_.isStreamOpen()) audioDevice_.closeStream();
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return true;
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}
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int32_t AudioEngine::audioCallback(void* outputBuffer, void* inputBuffer, uint32_t nFrames, double, RtAudioStreamStatus status, void* userData) {
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// error if the callback is late
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if(status) std::cout << "stream underflow" << std::endl;
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return static_cast<AudioEngine*>(userData)->process(static_cast<float*>(outputBuffer), static_cast<size_t>(nFrames));
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}
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int32_t AudioEngine::process(float* out, size_t nFrames) {
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for(size_t i = 0; i < nFrames; i++) {
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// simulate a sine wave
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phase_ += 0.04f;
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const float twoPi = 2.0f*std::numbers::pi_v<float>;
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if(phase_ > twoPi) {
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phase_ -= twoPi;
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}
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float outSample = std::sin(phase_) / 4.0f;
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out[2*i] = outSample;
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out[2*i+1] = outSample;
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}
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return 0;
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}
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@@ -1,2 +1,39 @@
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// The audio engine handles the RtAudio implementation of outputing samples to audio. the audio callback fills a buffer of audio samples and submits it for playback
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#pragma once
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#include <RtAudio.h>
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#if defined(_WIN32)
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#define AUDIO_API RtAudio::WINDOWS_WASAPI
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#else
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#define AUDIO_API RtAudio::LINUX_ALSA
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#endif
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class AudioEngine {
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public:
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AudioEngine();
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~AudioEngine();
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bool start();
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bool stop();
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private:
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static int32_t audioCallback(void* outputBuffer, void* inputBuffer, uint32_t nFrames, double streamtime, RtAudioStreamStatus status, void* userData);
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int32_t process(float* out, size_t nFrames);
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RtAudio audioDevice_ { AUDIO_API };
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// TODO: make these configurable
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uint32_t sampleRate_ = 44100;
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uint32_t bufferFrames_ = 512;
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uint32_t channels_ = 2;
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float phase_ = 0.0f;
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};
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