dynamic string tuning

This commit is contained in:
2026-06-22 21:31:53 -05:00
parent b4df8657dd
commit 3e94d64f4a
7 changed files with 191 additions and 44 deletions

View File

@@ -55,6 +55,7 @@ add_library(sonobulus_core STATIC
src/synth/Scope.cpp src/synth/Scope.cpp
src/synth/Synth.cpp src/synth/Synth.cpp
src/synth/Voice.cpp src/synth/Voice.cpp
src/synth/Filter.cpp
src/synth/Instrument.cpp src/synth/Instrument.cpp
src/synth/Instruments/PianoString.cpp src/synth/Instruments/PianoString.cpp
) )

86
src/synth/Filter.cpp Normal file
View File

@@ -0,0 +1,86 @@
#include "Filter.hpp"
#include <cmath>
#include <algorithm>
void Filter::setSampleRate(float sampleRate) {
sampleRate_ = sampleRate;
calculateCoefficients();
}
// recalculate filter based on params
void Filter::setParams(Type type, float frequency, float q) {
type_ = type;
frequency_ = std::min(frequency, sampleRate_ / 2.0f * 0.999f);
q_ = q;
calculateCoefficients();
}
// update current state and output filtered value
float Filter::biquadProcess(float in) {
// calculate filtered sample
float out = b0_ * in + z1_;
// update states
z1_ = b1_ * in - a1_ * out + z2_;
z2_ = b2_ * in - a2_ * out;
return out;
}
// internal control system emulation
void Filter::calculateCoefficients() {
if(q_ < 0.001f) q_ = 0.001f;
float omega = 2.0f * pi * frequency_ / sampleRate_;
float sinOmega = std::sin(omega);
float cosOmega = std::cos(omega);
float alpha = sinOmega / (2.0f * q_);
float b0, b1, b2, a0, a1, a2;
switch (type_) {
case Type::BiquadLowpass:
b0 = (1.0f - cosOmega) * 0.5f;
b1 = 1.0f - cosOmega;
b2 = (1.0f - cosOmega) * 0.5f;
a0 = 1.0f + alpha;
a1 = -2.0f * cosOmega;
a2 = 1.0f - alpha;
break;
case Type::BiquadHighpass:
b0 = (1.0f + cosOmega) * 0.5f;
b1 = -(1.0f + cosOmega);
b2 = (1.0f + cosOmega) * 0.5f;
a0 = 1.0f + alpha;
a1 = -2.0f * cosOmega;
a2 = 1.0f - alpha;
break;
case Type::BiquadBandpass:
b0 = sinOmega * 0.5f;
b1 = 0.0f;
b2 = -sinOmega * 0.5f;
a0 = 1.0f + alpha;
a1 = -2.0f * cosOmega;
a2 = 1.0f - alpha;
break;
}
// values need to be normalized
b0_ = b0 / a0;
b1_ = b1 / a0;
b2_ = b2 / a0;
a1_ = a1 / a0;
a2_ = a2 / a0;
}
void Filter::resetSate() {
z1_ = 0.0f;
z2_ = 0.0f;
}

46
src/synth/Filter.hpp Normal file
View File

@@ -0,0 +1,46 @@
#pragma once
#include <cstdint>
class Filter {
public:
enum class Type : uint16_t {
BiquadLowpass,
BiquadNotch,
BiquadBandpass,
BiquadHighpass
};
Filter() = default;
~Filter() = default;
void setSampleRate(float sampleRate);
void setParams(Type type, float frequency, float q);
float biquadProcess(float in);
void resetSate();
// TODO: add more filter types here
// high pass
// band pass
// notch
// https://webaudio.github.io/Audio-EQ-Cookbook/audio-eq-cookbook.html
// instead of making different calculate functions, have an enum which specifies the filter type
// one public calculate which the enum is passed through and a private calculate for the specific types, switch statement to choose
private:
void calculateCoefficients();
Type type_ = Type::BiquadLowpass;
float sampleRate_ = 44100.0f;
float frequency_ = 6000.0f;
float q_ = 0.707f;
static constexpr float pi = 3.14159265358979323846;
// biquad filter structure
float a1_, a2_, b0_, b1_, b2_;
float z1_, z2_;
};

View File

@@ -13,6 +13,12 @@ PianoString::PianoString(ConfigService* config, LoggerService* logger) : Instrum
void PianoString::noteOn(float frequency, float velocity) { void PianoString::noteOn(float frequency, float velocity) {
logger_->log("Piano", LogFlag::Debug, "Note On"); logger_->log("Piano", LogFlag::Debug, "Note On");
active_ = true;
frequency_ = frequency;
damping_ = 0.5f;
rms_ = 5.0f;
recalculateConstants();
// resize the state vectors so that they are stable at the specified frequency // resize the state vectors so that they are stable at the specified frequency
stringY_current_.resize(segmentCount_ + 1); stringY_current_.resize(segmentCount_ + 1);
@@ -36,48 +42,31 @@ void PianoString::noteOn(float frequency, float velocity) {
stringY_current_[i] = stringY_current_[i] + dt_ * v0; stringY_current_[i] = stringY_current_[i] + dt_ * v0;
} }
damping_ = 0.5f;
rms_ = 0.5f;
// recalculate based on change in damping
a1_ = 2.0f - 2.0f * damping_ * dt_;
a2_ = 2.0f * damping_ * dt_ - 1.0f;
} }
void PianoString::noteOff() { void PianoString::noteOff() {
logger_->log("Piano", LogFlag::Debug, "Note Off"); logger_->log("Piano", LogFlag::Debug, "Note Off");
damping_ = 10.0f; damping_ = 10.0f;
// recalculate based on change in damping recalculateConstants();
a1_ = 2.0f - 2.0f * damping_ * dt_;
a2_ = 2.0f * damping_ * dt_ - 1.0f;
} }
bool PianoString::isActive() { bool PianoString::isActive() {
return (std::abs(rms_) > 0.001f); if(active_ && (std::abs(rms_) < 0.0000001f)) {
active_ = false;
// reset state to stationary
for(size_t i = 0; i < segmentCount_ + 1; i++) {
stringY_current_[i] = 0.0f;
stringY_previous_[i] = 0.0f;
stringY_next_[i] = 0.0f;
}
}
return active_;
} }
float PianoString::process(bool& scopeTrigger) { float PianoString::process(bool& scopeTrigger) {
/*
for n in range(2, N-2):
# stiff wave equation
y_xx = y_current[n+1] - 2*y_current[n] + y_current[n-1]
y_xxxx = y_current[n-2] - 4*y_current[n-1] + 6*y_current[n] - 4*y_current[n+1] + y_current[n+2]
y_next[n] = a1 * y_current[n] + a2 * y_last[n] + r2 * y_xx - s2 * y_xxxx
y_next[0] = 0
y_next[1] = 0
y_next[N-1] = 0
y_next[N-2] = 0
# y_sample[i] = math.tanh(y_next[n_sample])
y_sample[i] = y_next[n_sample]
y_last = y_current.copy()
y_current = y_next.copy()
*/
// simulate over string // simulate over string
for(size_t i = 2; i < segmentCount_ - 2; i++) { for(size_t i = 2; i < segmentCount_ - 2; i++) {
float y_xx = stringY_current_[i-1] - 2.0f*stringY_current_[i] + stringY_current_[i+1]; float y_xx = stringY_current_[i-1] - 2.0f*stringY_current_[i] + stringY_current_[i+1];
@@ -92,10 +81,27 @@ float PianoString::process(bool& scopeTrigger) {
stringY_previous_ = stringY_current_; stringY_previous_ = stringY_current_;
stringY_current_ = stringY_next_; stringY_current_ = stringY_next_;
float sampleOut = stringY_next_[static_cast<size_t>(samplePosition_*stringLength_*segmentCount_)]; float sampleOut = stringY_next_[static_cast<size_t>(samplePosition_*L_*segmentCount_)];
rms_ = 0.99f * rms_ + 0.01f * sampleOut*sampleOut; rms_ = 0.99f * rms_ + 0.01f * sampleOut*sampleOut;
return sampleOut; return 5.0f * sampleOut;
} }
void PianoString::recalculateConstants() {
L_ = stringLength_ * std::pow(1.005f, -frequency_ + 20.0f) + 0.5f;
waveVelocity_ = 1.0f * frequency_ * L_;
dx_ = L_ / static_cast<float>(segmentCount_);
dt_ = 1.0f / sampleRate_;
r1_ = waveVelocity_ * dt_/dx_;
r2_ = std::pow(waveVelocity_ * dt_/dx_, 2.0f);
s1_ = stiffness_ * dt_/std::pow(dx_, 2.0f);
s2_ = std::pow(stiffness_ * dt_/std::pow(dx_, 2.0f), 2.0f);
a1_ = 2.0f - 2.0f * damping_ * dt_;
a2_ = 2.0f * damping_ * dt_ - 1.0f;
}

View File

@@ -22,22 +22,26 @@ public:
private: private:
void recalculateConstants();
// states // states
float frequency_ = 0.0f;
std::vector<float> stringY_current_; std::vector<float> stringY_current_;
std::vector<float> stringY_previous_; std::vector<float> stringY_previous_;
std::vector<float> stringY_next_; std::vector<float> stringY_next_;
std::vector<float> stringX_; std::vector<float> stringX_;
bool active_ = false;
// constants // constants
// string parameters // string parameters
size_t segmentCount_ = 30; size_t segmentCount_ = 50;
static constexpr float rho_ = 8000.0f; // density, steel, kg/m^3 static constexpr float rho_ = 8000.0f; // density, steel, kg/m^3
static constexpr float radius_ = 0.001f; // meters static constexpr float radius_ = 0.001f; // meters
static constexpr float stringTension_ = 1200.0f; // string tension, N static constexpr float stringTension_ = 1200.0f; // string tension, N
static constexpr float stiffness_ = 0.001f; // stiffness coefficient static constexpr float stiffness_ = 0.000f; // stiffness coefficient
float damping_ = 0.5f; // damping coefficient float damping_ = 0.5f; // damping coefficient
static constexpr float stringLength_ = 1.0f; // length of string static constexpr float stringLength_ = 5.0f; // length of string at lowest frequency (20 hz)
static constexpr float strikePosition_ = 0.2f; // x of impulse location static constexpr float strikePosition_ = 0.2f; // x of impulse location
static constexpr float impulseWidth_ = 0.02f; // x of impulse width static constexpr float impulseWidth_ = 0.02f; // x of impulse width
static constexpr float impulseVelocity_ = 10000.0f; // x/t of impulse magnitude static constexpr float impulseVelocity_ = 10000.0f; // x/t of impulse magnitude
@@ -45,13 +49,12 @@ private:
float crossSectionalArea_ = pi * std::pow(radius_, 2.0f); // string cross sectional area, assuming circular float crossSectionalArea_ = pi * std::pow(radius_, 2.0f); // string cross sectional area, assuming circular
float mu_ = crossSectionalArea_ * rho_; // linear mass density float mu_ = crossSectionalArea_ * rho_; // linear mass density
float waveVelocity_ = std::sqrt(stringTension_ / mu_); // transverse wave velocity float waveVelocity_ = std::sqrt(stringTension_ / mu_); // transverse wave velocity
float L_ = 1.0f; // length of string at a given frequency
// eventually we'll have to dynamically tune our string according to the note that comes in // f0_ = waveVelocity_ / (2.0f * stringLength_); // fundamental frequency of a non-stiff string
// an alternative is a fully built piano and then it calls voices under the instrument instead of how we do it currently // f1_ = f0_ * std::sqrt(1.0f + stiffness_); // fundamental frequency of the stiff string
float f0_ = waveVelocity_ / (2.0f * stringLength_); // fundamental frequency of a non-stiff string
float f1_ = f0_ * std::sqrt(1.0f + stiffness_); // fundamental frequency of the stiff string
float dx_ = stringLength_ / static_cast<float>(segmentCount_); float dx_ = L_ / static_cast<float>(segmentCount_);
float dt_ = 1.0f / sampleRate_; float dt_ = 1.0f / sampleRate_;
// derived constants // derived constants

View File

@@ -6,6 +6,9 @@ Synth::Synth(ConfigService* config, LoggerService* logger, ScopeBuffer* scope, N
voices_.fill(Voice(config_, logger_)); voices_.fill(Voice(config_, logger_));
filter_.setSampleRate(44100.0f);
filter_.setParams(Filter::Type::BiquadLowpass, 1000.0f, 0.707f);
} }
void Synth::handleNoteEvent(const NoteEvent& event) { void Synth::handleNoteEvent(const NoteEvent& event) {
@@ -56,13 +59,13 @@ void Synth::process(float* out, size_t nFrames) {
float mix = 0.0f; float mix = 0.0f;
for(size_t j = 0; j < voices_.size(); j++) { for(size_t j = 0; j < voices_.size(); j++) {
bool temp = false; bool temp = false;
//if(!voices_[j].isActive()) continue; if(!voices_[j].isActive()) continue;
mix += voices_[j].process(temp); mix += voices_[j].process(temp);
if(j == lowestVoice) triggered = temp; if(j == lowestVoice) triggered = temp;
} }
mix = tanh(mix/4.0f); // prevent clipping mix = tanh(mix/4.0f); // prevent clipping
sampleOut = mix; sampleOut = filter_.biquadProcess(mix);
out[2*i] = sampleOut; out[2*i] = sampleOut;
out[2*i+1] = sampleOut; out[2*i+1] = sampleOut;

View File

@@ -6,6 +6,7 @@
#include "NoteQueue.hpp" #include "NoteQueue.hpp"
#include "Voice.hpp" #include "Voice.hpp"
#include "Scope.hpp" #include "Scope.hpp"
#include "Filter.hpp"
#include <vector> #include <vector>
@@ -25,6 +26,7 @@ private:
Voice* findVoiceByNote(uint8_t note); Voice* findVoiceByNote(uint8_t note);
std::vector<uint8_t> sustainedNotes_; std::vector<uint8_t> sustainedNotes_;
Filter filter_;
// voices // voices
static constexpr size_t MAX_VOICES = 32; static constexpr size_t MAX_VOICES = 32;