dynamic string tuning
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@@ -22,22 +22,26 @@ public:
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private:
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void recalculateConstants();
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// states
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float frequency_ = 0.0f;
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std::vector<float> stringY_current_;
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std::vector<float> stringY_previous_;
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std::vector<float> stringY_next_;
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std::vector<float> stringX_;
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bool active_ = false;
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// constants
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// string parameters
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size_t segmentCount_ = 30;
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size_t segmentCount_ = 50;
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static constexpr float rho_ = 8000.0f; // density, steel, kg/m^3
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static constexpr float radius_ = 0.001f; // meters
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static constexpr float stringTension_ = 1200.0f; // string tension, N
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static constexpr float stiffness_ = 0.001f; // stiffness coefficient
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static constexpr float stiffness_ = 0.000f; // stiffness coefficient
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float damping_ = 0.5f; // damping coefficient
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static constexpr float stringLength_ = 1.0f; // length of string
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static constexpr float stringLength_ = 5.0f; // length of string at lowest frequency (20 hz)
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static constexpr float strikePosition_ = 0.2f; // x of impulse location
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static constexpr float impulseWidth_ = 0.02f; // x of impulse width
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static constexpr float impulseVelocity_ = 10000.0f; // x/t of impulse magnitude
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@@ -45,13 +49,12 @@ private:
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float crossSectionalArea_ = pi * std::pow(radius_, 2.0f); // string cross sectional area, assuming circular
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float mu_ = crossSectionalArea_ * rho_; // linear mass density
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float waveVelocity_ = std::sqrt(stringTension_ / mu_); // transverse wave velocity
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float L_ = 1.0f; // length of string at a given frequency
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// eventually we'll have to dynamically tune our string according to the note that comes in
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// an alternative is a fully built piano and then it calls voices under the instrument instead of how we do it currently
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float f0_ = waveVelocity_ / (2.0f * stringLength_); // fundamental frequency of a non-stiff string
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float f1_ = f0_ * std::sqrt(1.0f + stiffness_); // fundamental frequency of the stiff string
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// f0_ = waveVelocity_ / (2.0f * stringLength_); // fundamental frequency of a non-stiff string
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// f1_ = f0_ * std::sqrt(1.0f + stiffness_); // fundamental frequency of the stiff string
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float dx_ = stringLength_ / static_cast<float>(segmentCount_);
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float dx_ = L_ / static_cast<float>(segmentCount_);
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float dt_ = 1.0f / sampleRate_;
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// derived constants
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