dynamic string tuning
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86
src/synth/Filter.cpp
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86
src/synth/Filter.cpp
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@@ -0,0 +1,86 @@
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#include "Filter.hpp"
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#include <cmath>
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#include <algorithm>
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void Filter::setSampleRate(float sampleRate) {
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sampleRate_ = sampleRate;
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calculateCoefficients();
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}
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// recalculate filter based on params
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void Filter::setParams(Type type, float frequency, float q) {
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type_ = type;
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frequency_ = std::min(frequency, sampleRate_ / 2.0f * 0.999f);
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q_ = q;
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calculateCoefficients();
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}
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// update current state and output filtered value
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float Filter::biquadProcess(float in) {
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// calculate filtered sample
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float out = b0_ * in + z1_;
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// update states
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z1_ = b1_ * in - a1_ * out + z2_;
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z2_ = b2_ * in - a2_ * out;
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return out;
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}
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// internal control system emulation
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void Filter::calculateCoefficients() {
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if(q_ < 0.001f) q_ = 0.001f;
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float omega = 2.0f * pi * frequency_ / sampleRate_;
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float sinOmega = std::sin(omega);
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float cosOmega = std::cos(omega);
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float alpha = sinOmega / (2.0f * q_);
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float b0, b1, b2, a0, a1, a2;
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switch (type_) {
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case Type::BiquadLowpass:
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b0 = (1.0f - cosOmega) * 0.5f;
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b1 = 1.0f - cosOmega;
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b2 = (1.0f - cosOmega) * 0.5f;
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a0 = 1.0f + alpha;
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a1 = -2.0f * cosOmega;
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a2 = 1.0f - alpha;
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break;
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case Type::BiquadHighpass:
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b0 = (1.0f + cosOmega) * 0.5f;
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b1 = -(1.0f + cosOmega);
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b2 = (1.0f + cosOmega) * 0.5f;
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a0 = 1.0f + alpha;
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a1 = -2.0f * cosOmega;
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a2 = 1.0f - alpha;
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break;
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case Type::BiquadBandpass:
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b0 = sinOmega * 0.5f;
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b1 = 0.0f;
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b2 = -sinOmega * 0.5f;
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a0 = 1.0f + alpha;
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a1 = -2.0f * cosOmega;
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a2 = 1.0f - alpha;
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break;
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}
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// values need to be normalized
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b0_ = b0 / a0;
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b1_ = b1 / a0;
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b2_ = b2 / a0;
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a1_ = a1 / a0;
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a2_ = a2 / a0;
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}
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void Filter::resetSate() {
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z1_ = 0.0f;
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z2_ = 0.0f;
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}
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46
src/synth/Filter.hpp
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46
src/synth/Filter.hpp
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@@ -0,0 +1,46 @@
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#pragma once
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#include <cstdint>
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class Filter {
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public:
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enum class Type : uint16_t {
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BiquadLowpass,
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BiquadNotch,
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BiquadBandpass,
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BiquadHighpass
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};
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Filter() = default;
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~Filter() = default;
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void setSampleRate(float sampleRate);
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void setParams(Type type, float frequency, float q);
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float biquadProcess(float in);
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void resetSate();
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// TODO: add more filter types here
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// high pass
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// band pass
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// notch
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// https://webaudio.github.io/Audio-EQ-Cookbook/audio-eq-cookbook.html
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// instead of making different calculate functions, have an enum which specifies the filter type
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// one public calculate which the enum is passed through and a private calculate for the specific types, switch statement to choose
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private:
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void calculateCoefficients();
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Type type_ = Type::BiquadLowpass;
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float sampleRate_ = 44100.0f;
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float frequency_ = 6000.0f;
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float q_ = 0.707f;
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static constexpr float pi = 3.14159265358979323846;
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// biquad filter structure
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float a1_, a2_, b0_, b1_, b2_;
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float z1_, z2_;
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};
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@@ -13,6 +13,12 @@ PianoString::PianoString(ConfigService* config, LoggerService* logger) : Instrum
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void PianoString::noteOn(float frequency, float velocity) {
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logger_->log("Piano", LogFlag::Debug, "Note On");
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active_ = true;
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frequency_ = frequency;
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damping_ = 0.5f;
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rms_ = 5.0f;
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recalculateConstants();
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// resize the state vectors so that they are stable at the specified frequency
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stringY_current_.resize(segmentCount_ + 1);
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@@ -36,48 +42,31 @@ void PianoString::noteOn(float frequency, float velocity) {
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stringY_current_[i] = stringY_current_[i] + dt_ * v0;
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}
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damping_ = 0.5f;
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rms_ = 0.5f;
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// recalculate based on change in damping
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a1_ = 2.0f - 2.0f * damping_ * dt_;
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a2_ = 2.0f * damping_ * dt_ - 1.0f;
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}
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void PianoString::noteOff() {
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logger_->log("Piano", LogFlag::Debug, "Note Off");
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damping_ = 10.0f;
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// recalculate based on change in damping
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a1_ = 2.0f - 2.0f * damping_ * dt_;
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a2_ = 2.0f * damping_ * dt_ - 1.0f;
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recalculateConstants();
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}
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bool PianoString::isActive() {
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return (std::abs(rms_) > 0.001f);
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if(active_ && (std::abs(rms_) < 0.0000001f)) {
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active_ = false;
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// reset state to stationary
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for(size_t i = 0; i < segmentCount_ + 1; i++) {
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stringY_current_[i] = 0.0f;
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stringY_previous_[i] = 0.0f;
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stringY_next_[i] = 0.0f;
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}
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}
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return active_;
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}
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float PianoString::process(bool& scopeTrigger) {
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/*
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for n in range(2, N-2):
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# stiff wave equation
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y_xx = y_current[n+1] - 2*y_current[n] + y_current[n-1]
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y_xxxx = y_current[n-2] - 4*y_current[n-1] + 6*y_current[n] - 4*y_current[n+1] + y_current[n+2]
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y_next[n] = a1 * y_current[n] + a2 * y_last[n] + r2 * y_xx - s2 * y_xxxx
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y_next[0] = 0
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y_next[1] = 0
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y_next[N-1] = 0
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y_next[N-2] = 0
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# y_sample[i] = math.tanh(y_next[n_sample])
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y_sample[i] = y_next[n_sample]
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y_last = y_current.copy()
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y_current = y_next.copy()
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*/
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// simulate over string
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for(size_t i = 2; i < segmentCount_ - 2; i++) {
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float y_xx = stringY_current_[i-1] - 2.0f*stringY_current_[i] + stringY_current_[i+1];
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@@ -92,10 +81,27 @@ float PianoString::process(bool& scopeTrigger) {
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stringY_previous_ = stringY_current_;
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stringY_current_ = stringY_next_;
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float sampleOut = stringY_next_[static_cast<size_t>(samplePosition_*stringLength_*segmentCount_)];
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float sampleOut = stringY_next_[static_cast<size_t>(samplePosition_*L_*segmentCount_)];
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rms_ = 0.99f * rms_ + 0.01f * sampleOut*sampleOut;
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return sampleOut;
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return 5.0f * sampleOut;
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}
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}
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void PianoString::recalculateConstants() {
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L_ = stringLength_ * std::pow(1.005f, -frequency_ + 20.0f) + 0.5f;
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waveVelocity_ = 1.0f * frequency_ * L_;
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dx_ = L_ / static_cast<float>(segmentCount_);
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dt_ = 1.0f / sampleRate_;
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r1_ = waveVelocity_ * dt_/dx_;
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r2_ = std::pow(waveVelocity_ * dt_/dx_, 2.0f);
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s1_ = stiffness_ * dt_/std::pow(dx_, 2.0f);
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s2_ = std::pow(stiffness_ * dt_/std::pow(dx_, 2.0f), 2.0f);
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a1_ = 2.0f - 2.0f * damping_ * dt_;
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a2_ = 2.0f * damping_ * dt_ - 1.0f;
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}
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@@ -22,22 +22,26 @@ public:
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private:
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void recalculateConstants();
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// states
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float frequency_ = 0.0f;
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std::vector<float> stringY_current_;
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std::vector<float> stringY_previous_;
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std::vector<float> stringY_next_;
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std::vector<float> stringX_;
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bool active_ = false;
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// constants
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// string parameters
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size_t segmentCount_ = 30;
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size_t segmentCount_ = 50;
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static constexpr float rho_ = 8000.0f; // density, steel, kg/m^3
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static constexpr float radius_ = 0.001f; // meters
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static constexpr float stringTension_ = 1200.0f; // string tension, N
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static constexpr float stiffness_ = 0.001f; // stiffness coefficient
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static constexpr float stiffness_ = 0.000f; // stiffness coefficient
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float damping_ = 0.5f; // damping coefficient
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static constexpr float stringLength_ = 1.0f; // length of string
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static constexpr float stringLength_ = 5.0f; // length of string at lowest frequency (20 hz)
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static constexpr float strikePosition_ = 0.2f; // x of impulse location
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static constexpr float impulseWidth_ = 0.02f; // x of impulse width
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static constexpr float impulseVelocity_ = 10000.0f; // x/t of impulse magnitude
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@@ -45,13 +49,12 @@ private:
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float crossSectionalArea_ = pi * std::pow(radius_, 2.0f); // string cross sectional area, assuming circular
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float mu_ = crossSectionalArea_ * rho_; // linear mass density
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float waveVelocity_ = std::sqrt(stringTension_ / mu_); // transverse wave velocity
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float L_ = 1.0f; // length of string at a given frequency
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// eventually we'll have to dynamically tune our string according to the note that comes in
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// an alternative is a fully built piano and then it calls voices under the instrument instead of how we do it currently
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float f0_ = waveVelocity_ / (2.0f * stringLength_); // fundamental frequency of a non-stiff string
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float f1_ = f0_ * std::sqrt(1.0f + stiffness_); // fundamental frequency of the stiff string
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// f0_ = waveVelocity_ / (2.0f * stringLength_); // fundamental frequency of a non-stiff string
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// f1_ = f0_ * std::sqrt(1.0f + stiffness_); // fundamental frequency of the stiff string
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float dx_ = stringLength_ / static_cast<float>(segmentCount_);
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float dx_ = L_ / static_cast<float>(segmentCount_);
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float dt_ = 1.0f / sampleRate_;
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// derived constants
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@@ -6,6 +6,9 @@ Synth::Synth(ConfigService* config, LoggerService* logger, ScopeBuffer* scope, N
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voices_.fill(Voice(config_, logger_));
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filter_.setSampleRate(44100.0f);
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filter_.setParams(Filter::Type::BiquadLowpass, 1000.0f, 0.707f);
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}
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void Synth::handleNoteEvent(const NoteEvent& event) {
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@@ -56,13 +59,13 @@ void Synth::process(float* out, size_t nFrames) {
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float mix = 0.0f;
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for(size_t j = 0; j < voices_.size(); j++) {
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bool temp = false;
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//if(!voices_[j].isActive()) continue;
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if(!voices_[j].isActive()) continue;
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mix += voices_[j].process(temp);
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if(j == lowestVoice) triggered = temp;
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}
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mix = tanh(mix/4.0f); // prevent clipping
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sampleOut = mix;
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sampleOut = filter_.biquadProcess(mix);
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out[2*i] = sampleOut;
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out[2*i+1] = sampleOut;
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@@ -96,4 +99,4 @@ Voice* Synth::findVoiceByNote(uint8_t note) {
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}
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}
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return nullptr;
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}
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}
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@@ -6,6 +6,7 @@
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#include "NoteQueue.hpp"
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#include "Voice.hpp"
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#include "Scope.hpp"
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#include "Filter.hpp"
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#include <vector>
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@@ -25,6 +26,7 @@ private:
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Voice* findVoiceByNote(uint8_t note);
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std::vector<uint8_t> sustainedNotes_;
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Filter filter_;
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// voices
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static constexpr size_t MAX_VOICES = 32;
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