scaffold new classes
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@@ -47,6 +47,10 @@ add_library(sonobulus_core STATIC
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src/synth/KeyboardController.cpp
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src/synth/MidiController.cpp
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src/synth/NoteQueue.cpp
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src/synth/Scope.cpp
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src/synth/Synth.cpp
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src/synth/Voice.cpp
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src/synth/Instrument.cpp
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)
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target_link_libraries(sonobulus_core PRIVATE
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Qt6::Core
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0
src/synth/Instrument.cpp
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src/synth/Instrument.cpp
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src/synth/Instrument.hpp
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15
src/synth/Instrument.hpp
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@@ -0,0 +1,15 @@
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#pragma once
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// an instrument is our state space model. it calculates discrete samples as a function of time, the current states, and the inputs
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// an instrumeent is owned by a voice
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class Instrument {
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public:
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Instrument() = default;
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~Instrument() = default;
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private:
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};
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src/synth/Scope.cpp
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src/synth/Scope.cpp
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src/synth/Scope.hpp
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src/synth/Scope.hpp
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@@ -0,0 +1,27 @@
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#pragma once
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#include <vector>
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#include <atomic>
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class ScopeBuffer {
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public:
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ScopeBuffer(size_t size);
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~ScopeBuffer() = default;
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void push(float sample);
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void read(std::vector<float>& out);
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private:
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std::vector<float> buffer_;
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std::atomic<size_t> writeIndex_{0};
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size_t trigger_ = 0;
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uint32_t wavelgnth = 400;
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bool spinLock_ = false;
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};
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src/synth/Synth.cpp
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src/synth/Synth.cpp
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src/synth/Synth.hpp
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src/synth/Synth.hpp
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@@ -0,0 +1,35 @@
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#pragma once
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#include "ConfigService.hpp"
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#include "LoggerService.hpp"
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#include "NoteQueue.hpp"
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#include "Voice.hpp"
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#include "Scope.hpp"
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#include <vector>
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class Synth {
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public:
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Synth(ConfigService* config, LoggerService* logger, ScopeBuffer* scope);
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~Synth();
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void process(float* out, size_t nFrames, uint32_t sampleRate);
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void handleNoteEvent(const NoteEvent& event);
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private:
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Voice* findFreeVoice();
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Voice* findVoiceByNote(uint8_t note);
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std::vector<uint8_t> sustainedNotes_;
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// voices
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static constexpr size_t MAX_VOICES = 32;
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std::array<Voice, MAX_VOICES> voices_;
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ScopeBuffer* scope_ = nullptr;
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}
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src/synth/Voice.cpp
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src/synth/Voice.cpp
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src/synth/Voice.hpp
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36
src/synth/Voice.hpp
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@@ -0,0 +1,36 @@
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#pragma once
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#include <stdint.h>
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#include "Instrument.hpp"
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// a voice is a tone generator that the synth uses for polyphony
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// the synth mixes multiple voices together into a polyphonic audio. calculations for samples are handled in the instrument
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class Voice {
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public:
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Voice() = default;
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~Voice() = default;
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void noteOn(int8_t midiNote, float velocity);
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void noteOff();
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bool isActive();
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float process(bool& scopeTrigger);
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uint8_t note() { return note_; }
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private:
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float sampleRate_ = 44100.0f;
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inline float noteToFrequency(uint8_t note);
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uint8_t note_ = 0;
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float velocity_ = 1.0f;
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bool active_ = false;
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Instrument* instrument;
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};
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