#pragma once #include "SDL3/SDL.h" #include "SDL3/SDL_Vulkan.h" // reference: https://wiki.libsdl.org/SDL3/SDL_CreateWindow class Window { public: Window(); ~Window(); private: // launches window int init(); // this window class will eventually hold mouse, keyboard, audio, etc. interfaces, like an SDL3 hub // app will be able to attach callbacks for mouse and keyboard events SDL_Window* sdlWindow_; };