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6d34dfc58f
| Author | SHA1 | Date | |
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| 6d34dfc58f | |||
| b196c97cf0 |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,2 +1,3 @@
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.vscode/*
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build/*
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@@ -15,6 +15,12 @@ endif()
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set(CMAKE_INSTALL_PREFIX ${PROJECT_SOURCE_DIR})
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#add_subdirectory(src)
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set(Vulkan_INCLUDE_DIR "${VULKAN_PATH}/Include")
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set(Vulkan_LIBRARY "${VULKAN_PATH}/Lib/vulkan-1.lib")
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find_package(Vulkan REQUIRED)
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# TODO: use SDL in the vulkanSDK if available
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set(SDL3_DIR "${SDL3_PATH}/cmake")
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find_package(SDL3 REQUIRED)
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@@ -23,6 +29,7 @@ add_executable(ouros
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src/main.cpp
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src/app/App.cpp
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src/app/Window.cpp
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src/engine/Engine.cpp
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)
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target_include_directories(ouros PRIVATE
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@@ -41,4 +48,5 @@ endif()
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target_link_libraries(ouros PRIVATE
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SDL3::SDL3
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Vulkan::Vulkan
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)
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@@ -43,6 +43,7 @@ Below is beyond Sascha's guide, but available elsewhere on his github. These are
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- CMake (im using 4.0.0)
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- C++20 compatible compiler (I use g++12 or MSVC++17) (probably works with mingw but I haven't tested it myself)
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- Vulkan compatible gpu drivers (tested with an RTX3070 and an R9700)
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- Vulkan SDK (https://vulkan.lunarg.com/sdk/home) <- the installer provides the option to install SDL and VOC as well as verifies GPU drivers
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- SDL3 (im using version 3.4.4)
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- Will add more as the project grows
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@@ -52,7 +53,9 @@ $ git clone https://git.vxbard.net/homeburger/ouros.git --recursive
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```
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### Configure and build project:
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```bash
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$ cmake -S . -B build -DSDL3_PATH="${SDL3_INSTALL_PATH}" # either set this variable or substitute it in
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$ cmake -S . -B build \
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-VULKAN_PATH="${VULKAN_INSTALL_PATH}" \ # either set these variables or substitute them in
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-DSDL3_PATH="${SDL3_INSTALL_PATH}" # optional, dont need if youre using the sdl in the vulkan sdk
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$ cmake --build build -j
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```
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### Execute application:
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@@ -16,6 +16,7 @@ void App::init() {
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utils::debugPrint(__FUNCTION__, __LINE__, "Init app.", utils::DebugLevel::Trace);
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window_ = new Window();
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engine_ = new Engine(window_);
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}
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@@ -23,6 +24,8 @@ int App::run() {
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utils::debugPrint(__FUNCTION__, __LINE__, "Run app.", utils::DebugLevel::Trace);
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engine_->exec();
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bool quit = false;
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while (!quit) {
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// app loop for as long as the window is open
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@@ -34,6 +37,11 @@ int App::run() {
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quit = true;
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}
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}
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// pass vulkan handling to engine
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// call engine.render() or something
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// engine has a pointer to window so can handle pushing to the screen
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}
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// SDL teardown handled in window destructor
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@@ -2,6 +2,7 @@
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#pragma once
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#include "Window.hpp"
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#include "engine/Engine.hpp"
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class App {
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@@ -19,5 +20,6 @@ private:
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void init();
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Window* window_;
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Engine* engine_;
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};
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@@ -9,15 +9,15 @@ Window::Window() {
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Window::~Window() {
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SDL_DestroyWindow(window_);
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SDL_DestroyWindow(sdlWindow_);
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SDL_Quit();
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}
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int Window::init() {
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window_ = SDL_CreateWindow("How to Vulkan", 1280u, 720u, SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE);
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sdlWindow_ = SDL_CreateWindow("How to Vulkan", 1280u, 720u, SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE);
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return (window_ == nullptr);
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return (sdlWindow_ == nullptr);
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}
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@@ -17,6 +17,6 @@ private:
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int init();
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SDL_Window* window_;
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SDL_Window* sdlWindow_;
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};
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44
src/engine/Engine.cpp
Normal file
44
src/engine/Engine.cpp
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@@ -0,0 +1,44 @@
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#include "Engine.hpp"
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#include "vulkan/vulkan.h"
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#include "utils/utils.hpp"
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Engine::Engine(Window* window): window_(window) {
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init();
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}
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void Engine::init() {
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}
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void Engine::exec() {
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VkApplicationInfo appInfo {
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.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
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.pApplicationName = "How to Vulkan",
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.apiVersion = VK_API_VERSION_1_3
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};
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uint32_t instanceExtensionsCount = 0;
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char const* const* instanceExtensions{ SDL_Vulkan_GetInstanceExtensions(&instanceExtensionsCount) };
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VkInstanceCreateInfo instanceCI {
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.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
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.pApplicationInfo = &appInfo,
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.enabledExtensionCount = instanceExtensionsCount,
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.ppEnabledExtensionNames = instanceExtensions,
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};
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VkInstance instance;
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VkResult result = vkCreateInstance(&instanceCI, nullptr, &instance);
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if(result == VK_SUCCESS) {
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utils::debugPrint(__FUNCTION__, __LINE__, "Vulkan instance successfully created.", utils::DebugLevel::Info);
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} else {
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utils::debugPrint(__FUNCTION__, __LINE__, "Error creating Vulkan instance", utils::DebugLevel::Error);
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}
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}
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24
src/engine/Engine.hpp
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24
src/engine/Engine.hpp
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@@ -0,0 +1,24 @@
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#pragma once
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#include "app/Window.hpp"
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#define VK_USE_PLATFORM_WIN32_KHR 1
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class Engine {
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public:
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Engine(Window* window);
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~Engine() = default;
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void exec();
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private:
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void init();
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// TODO: smart pointers probably would be smart
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Window* window_;
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};
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@@ -40,6 +40,7 @@ namespace utils {
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if(!(debugMask >> debugLevel)) return; // then ignore this debug level
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std::cout << "[ " << std::left << std::setw(16) << function << ": " << std::right << std::setw(4) << line << ", " << std::left << std::setw(8) << debugTypeStrings[debugLevel] << " ] " << message << std::endl;
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// TODO: add timestamps
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return;
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}
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