checkpoint
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@@ -16,6 +16,7 @@ void App::init() {
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utils::debugPrint(__FUNCTION__, __LINE__, "Init app.", utils::DebugLevel::Trace);
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window_ = new Window();
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engine_ = new Engine(window_);
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}
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@@ -34,6 +35,11 @@ int App::run() {
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quit = true;
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}
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}
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// pass vulkan handling to engine
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// call engine.render() or something
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// engine has a pointer to window so can handle pushing to the screen
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}
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// SDL teardown handled in window destructor
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