Files
metabalus/src/synth/Synth.cpp

108 lines
2.9 KiB
C++

#include "Synth.h"
#include <iostream>
#include <cmath>
#ifndef M_PI // I hate my stupid chungus life
#define M_PI 3.14159265358979323846
#endif
// TODO: you get it, also in a yml config
#define SYNTH_PITCH_STANDARD 432.0f // frequency of home pitch
#define SYNTH_MIDI_HOME 69 // midi note index of home pitch
#define SYNTH_NOTES_PER_OCTAVE 12
Synth::Synth(const ParameterStore& params) : paramStore_(params) {
}
void Synth::updateParams() {
for(size_t i = 0; i < PARAM_COUNT; i++) {
params_[i].target = paramStore_.get(static_cast<ParamId>(i));
}
}
void Synth::setSampleRate(uint32_t sampleRate) {
sampleRate_ = sampleRate;
for(Voice& v : voices_) {
v.setSampleRate(static_cast<float>(sampleRate));
}
}
inline float Synth::getParam(ParamId id) {
return params_[static_cast<size_t>(id)].current;
}
void Synth::handleNoteEvent(const NoteEvent& event) {
if(event.type == NoteEventType::NoteOn) {
// TODO: find quietest voice and assign a note to it instead of just the first inactive one
// find inactive voice and start it with the given note
for(Voice& v : voices_) {
if(!v.isActive()) {
v.noteOn(event.note, event.velocity);
break;
}
}
} else {
// find voice associated with note event and end it
for(Voice& v : voices_) {
if(v.isActive() && v.note() == event.note) {
v.noteOff();
break;
}
}
}
}
void Synth::process(float* out, uint32_t nFrames, uint32_t sampleRate) {
// yeah really only need to update this once per buffer if its ~6ms latency
updateParams();
float sampleOut = 0.0f;
bool triggered = false;
for (uint32_t i = 0; i < nFrames; i++) {
// updates internal buffered parameters for smoothing
for(auto& p : params_) p.update(); // TODO: profile this
// assemble float array of parameters so that its easier for voices to retrieve
// foreach voice, process...
float mix = 0.0f;
for(Voice& v : voices_) {
mix += v.process(&params_[0].current, triggered);
}
// write to buffer
out[2*i] = sampleOut; // left
out[2*i+1] = sampleOut; // right
// write to scope buffer
if (scope_) {
scope_->push(sampleOut); // visualization tap
}
// triggering business
// TODO: get trigger info from voice (lowest frequency voice)
float phase_ = 0.0f;
if (phase_ > 2.0f * M_PI) {
phase_ -= 2.0f * M_PI;
if(!triggered) {
scope_->setTrigger(i); // this is where we consider the start of a waveform
triggered = true;
// TODO: investigate triggering accross buffers when a single wave period transcends a single audio buffer
}
}
}
}