submodule checkpoint
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15
.gitmodules
vendored
15
.gitmodules
vendored
@@ -1,9 +1,10 @@
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[submodule "rtmidi"]
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path = lib/rtmidi
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url = https://github.com/thestk/rtmidi.git
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[submodule "rtaudio"]
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[submodule "lib/rtaudio"]
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path = lib/rtaudio
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url = https://github.com/thestk/rtaudio.git
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[submodule "qtbase"]
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path = lib/qtbase
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url = https://github.com/qt/qtbase.git
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[submodule "lib/rtmidi"]
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path = lib/rtmidi
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url = https://github.com/thestk/rtmidi.git
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[submodule "lib/qt5"]
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path = lib/qt5
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url = https://github.com/qt/qt5.git
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branch = 6.11
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1
lib/qt5
Submodule
1
lib/qt5
Submodule
Submodule lib/qt5 added at f5f14e7b58
Submodule lib/qtbase deleted from dcad7c6d6f
@@ -1,58 +0,0 @@
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@echo off
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setlocal
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REM config
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set BUILD_DIR=build
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set CONFIG=Release
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set QT_ROOT=C:\Qt\6.10.1\msvc2022_64
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set RTAUDIO_ROOT=C:\rtaudio
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set RTMIDI_ROOT=C:\rtmidi
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REM setup
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call "%ProgramFiles%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat"
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set PATH=%QT_ROOT%\bin;%PATH%
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if not exist %BUILD_DIR% (
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mkdir %BUILD_DIR%
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)
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REM configure
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cmake -S . -B %BUILD_DIR% ^
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-G Ninja ^
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-DCMAKE_BUILD_TYPE=%CONFIG% ^
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-DRTAUDIO_ROOT=%RTAUDIO_ROOT% ^
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-DRTMIDI_ROOT=%RTMIDI_ROOT%
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if errorlevel 1 goto error
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REM build
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cmake --build %BUILD_DIR%
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if errorlevel 1 goto error
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REM link dlls
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cd %BUILD_DIR%
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windeployqt metabolus.exe
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copy "%RTAUDIO_ROOT%\bin\rtaudio.dll" .
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copy "%RTMIDI_ROOT%\bin\rtmidi.dll" .
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echo.
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echo Build successful
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goto end
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:error
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echo.
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echo Build failed
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exit /b 1
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:end
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endlocal
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pause
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77
scripts/build.ps1
Normal file
77
scripts/build.ps1
Normal file
@@ -0,0 +1,77 @@
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# config
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$BUILD_DIR = "build"
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$CONFIG = "Release"
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# change these to the build libs
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$QT_ROOT = "C:\Qt\6.10.1\msvc2022_64"
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$RTAUDIO_ROOT = "C:\rtaudio"
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$RTMIDI_ROOT = "C:\rtmidi"
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# setup
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& "$Env:Programfiles\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat"
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$PATH="$QT_ROOT\bin;$PATH"
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if (-not (Test-Path -Path $BUILD_DIR)) {
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mkdir $BUILD_DIR
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}
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# detect dependencies
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$libraries = @("qt", "rtaudio", "rtmidi", "yaml-cpp")
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$dependencies_found = 0
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foreach ($lib in $libraries) {
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if (Test-Path -Path ".\build\lib\$lib") {
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Write-Host "found $lib"
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$dependencies_found++
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} else {
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Write-Host "did not find $lib"
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}
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}
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if (-not ($dependencies_found -eq $libraries.Count)) {
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& "scripts\install_dependencies.ps1"
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}
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# configure
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<#
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cmake -S . -B $BUILD_DIR ^
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-G Ninja ^
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-DCMAKE_BUILD_TYPE=$CONFIG ^
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-DRTAUDIO_ROOT=$RTAUDIO_ROOT ^
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-DRTMIDI_ROOT=$RTMIDI_ROOT
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if errorlevel 1 goto error
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# build
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cmake --build $BUILD_DIR
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if errorlevel 1 goto error
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# link dlls
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cd %BUILD_DIR%
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windeployqt metabolus.exe
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copy "%RTAUDIO_ROOT%\bin\rtaudio.dll" .
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copy "%RTMIDI_ROOT%\bin\rtmidi.dll" .
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echo.
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echo Build successful
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goto end
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:error
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echo.
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echo Build failed
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exit /b 1
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:end
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endlocal
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pause
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#>
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34
scripts/install_dependencies.ps1
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34
scripts/install_dependencies.ps1
Normal file
@@ -0,0 +1,34 @@
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echo "Installing dependencies ... "
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$project_root = $PWD
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$build_lib_dir = "$PWD\build\lib"
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# qt
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mkdir "$build_lib_dir\qt"
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cd $project_root\lib\qtbase
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# rtaudio
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mkdir "$build_lib_dir\rtaudio" -Force
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cd $project_root\lib\rtaudio
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cmake -S . -B build -DRTDUIO_API_WASAPI=ON -DRTAUDIO_API_DS=OFF -DRT_AUDIO_API_ASIO=OFF -DRTAUDIO_BUILD_SHARED_LIBS=ON
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cmake --build build --config Release
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cmake --install build --prefix "$build_lib_dir\rtaudio"
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# rtmidi
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mkdir "$build_lib_dir\rtmidi" -Force
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cd $project_root\lib\rtmidi
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cmake -S . -B build -DRT_MIDI_API_WINMM=ON -DRTMIDI_BUILD_SHARED_LIBS=ON
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cmake --build build --config Release
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cmake --install build --prefix "$build_lib_dir\rtmidi"
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# yaml-cpp
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<#
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cd $project_root\lib\qtbase
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#>
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cd $project_root
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0
scripts/install_dependencies.sh
Normal file
0
scripts/install_dependencies.sh
Normal file
@@ -46,11 +46,13 @@ void AudioEngine::stop() {
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if(audio_.isStreamOpen()) audio_.closeStream();
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}
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// called by RtAudio continuously, sends outputBuffer to audio drivers
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int32_t AudioEngine::audioCallback(void* outputBuffer, void*, uint32_t nFrames, double, RtAudioStreamStatus status, void* userData) {
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// error if process is too slow for the callback. If this is consistent, then need to optimize synth.process() or whatever cascades from it
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if (status) std::cerr << "Stream underflow" << std::endl;
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// populate audio buffer
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return static_cast<AudioEngine*>(userData)->process(static_cast<float*>(outputBuffer), nFrames);
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}
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