added simple keyboard control

This commit is contained in:
2025-12-24 20:26:37 -06:00
parent ae85e7ad13
commit c5bf66b31c
12 changed files with 202 additions and 19 deletions

View File

@@ -9,7 +9,6 @@ AudioEngine::AudioEngine() : synth_(params_) {
}
// TODO: get audio configurations
synth_.setSampleRate(sampleRate_);
}
@@ -53,7 +52,13 @@ int32_t AudioEngine::audioCallback( void* outputBuffer, void*, uint32_t nFrames,
int32_t AudioEngine::process(float* out, uint32_t nFrames) {
// pass to synth
// pass note handling to synth
NoteEvent event;
while(noteQueue_.pop(event)) {
synth_.handleNoteEvent(event);
}
// pass sample generation to synth
synth_.process(out, nFrames, sampleRate_);
return 0;

View File

@@ -6,6 +6,7 @@
#include <atomic>
#include "Synth.h"
#include "../KeyboardController.h"
class AudioEngine {
@@ -19,8 +20,9 @@ public:
// stops the audio stream.
void stop();
// params getter
// getters
ParameterStore* parameters() { return &params_; }
NoteQueue& noteQueue() { return noteQueue_; }
private:
@@ -31,6 +33,7 @@ private:
int32_t process(float* out, uint32_t nFrames);
ParameterStore params_;
NoteQueue noteQueue_;
Synth synth_;
// TODO: id like a yml config file or something for these

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@@ -8,6 +8,10 @@
#define M_PI 3.14159265358979323846
#endif
#define SYNTH_PITCH_STANDARD 432.0f // frequency of home pitch
#define SYNTH_MIDI_HOME 69 // midi note index of home pitch
#define SYNTH_NOTES_PER_OCTAVE 12
Synth::Synth(const ParameterStore& params) : paramStore_(params) {
}
@@ -22,26 +26,69 @@ inline float Synth::getParam(ParamId id) {
return params_[static_cast<size_t>(id)].current;
}
inline float Synth::noteToFrequency(uint8_t note) {
return SYNTH_PITCH_STANDARD * pow(2.0f, static_cast<float>(note - SYNTH_MIDI_HOME) / static_cast<float>(SYNTH_NOTES_PER_OCTAVE));
}
// TODO: stop popping on note-offs
void Synth::handleNoteEvent(const NoteEvent& event) {
if(event.type == NoteEventType::NoteOn) {
// add note to activeNotes list
if (std::find(heldNotes_.begin(), heldNotes_.end(), event.note) == heldNotes_.end()) {
heldNotes_.push_back(event.note);
}
} else {
// remove note from activeNotes list
auto it = std::find(heldNotes_.begin(), heldNotes_.end(), event.note);
if (it != heldNotes_.end()) {
heldNotes_.erase(it);
}
}
updateCurrentNote();
}
void Synth::updateCurrentNote() {
if(heldNotes_.empty()) {
noteActive_ = false;
return;
}
uint8_t note = heldNotes_.back();
frequency_ = noteToFrequency(note);
noteActive_ = true;
}
void Synth::process(float* out, uint32_t nFrames, uint32_t sampleRate) {
// yeah really only need to update this once per buffer if its ~6ms latency
updateParams();
float sampleOut = 0.0f;
for (uint32_t i = 0; i < nFrames; i++) {
// updates internal buffered parameters for smoothing
for(auto& p : params_) p.update(); // TODO: profile this
// based on oscillator frequency
float frequency = getParam(ParamId::Osc1Frequency); // this will come from a midi controller
float phaseInc = 2.0f * M_PI * frequency / static_cast<float>(sampleRate);
// skip if no note is being played
// TODO: this will be handled by an idle envelope eventually
// could also say gain = 0.0f; but w/e, this saves computing
if(!noteActive_) {
out[2*i] = 0.0f;
out[2*i+1] = 0.0f;
continue;
}
float phaseInc = 2.0f * M_PI * frequency_ / static_cast<float>(sampleRate);
// sample generation
float gain = getParam(ParamId::Osc1Gain);
float sample = std::sin(phase_) * gain;
sampleOut = std::sin(phase_) * gain;
// write to buffer
out[2*i] = sample; // left
out[2*i+1] = sample; // right
out[2*i] = sampleOut; // left
out[2*i+1] = sampleOut; // right
// sampling business
phase_ += phaseInc;

View File

@@ -2,7 +2,9 @@
#pragma once
#include "../ParameterStore.h"
#include "../NoteQueue.h"
#include <vector>
#include <atomic>
struct SmoothedParam {
@@ -10,9 +12,7 @@ struct SmoothedParam {
float target = 0.0f;
float gain = 0.001f;
inline void update() {
current += gain * (target - current);
}
inline void update() { current += gain * (target - current); }
};
class Synth {
@@ -24,6 +24,9 @@ public:
// generates a buffer of audio samples nFrames long
void process(float* out, uint32_t nFrames, uint32_t sampleRate);
// handles note events
void handleNoteEvent(const NoteEvent& event);
// sample rate setter
void setSampleRate(uint32_t sampleRate) { sampleRate_ = sampleRate; }
@@ -35,10 +38,24 @@ private:
// small getter that abstracts all the static casts and such
inline float getParam(ParamId);
// for calculating frequency based on midi note id
inline float noteToFrequency(uint8_t note);
// finds the active voice
void updateCurrentNote();
const ParameterStore& paramStore_;
// smoothed params creates a buffer in case the thread controlling paramStore gets blocked
std::array<SmoothedParam, PARAM_COUNT> params_;
uint32_t sampleRate_;
// here's where the actual sound generation happens
// TODO: put this in an oscillator class
bool noteActive_ = false;
float frequency_ = 220.0f;
float phase_ = 0.0f;
// TODO: might make this a fixed array where index=midi-note and the value=velocity
// so non-zero elements are the ones currently being played
std::vector<uint8_t> heldNotes_;
};