make basic audio engine parameters configurable
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@@ -11,39 +11,34 @@ namespace fs = std::filesystem;
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ConfigInterface::ConfigInterface() {
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std::string audioConfig = configRoot + "/" + filename;
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std::cout << "CWD: " << fs::current_path() << std::endl;
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std::cout << "Audio config: " << fs::absolute(audioConfig).string() << std::endl;
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// opening the file myself because YAML::LoadFile didn't seem to work on windows
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std::ifstream file(fs::absolute(audioConfig).string());
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if(file.good()) {
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std::cout << "File exists" << std::endl;
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} else {
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std::cout << "File does not exist" << std::endl;
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}
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//YAML::Node config;
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/*
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try {
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YAML::Node config = YAML::Load("{sampleRate: 44100}");
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std::cout << "Loaded config file" << std::endl;
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std::cout << "Type enum: " << static_cast<int>(config.Type()) << std::endl;
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if(config["sampleRate"]) {
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//int sampleRate = config["sampleRate"].as<int>();
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//std::cout << sampleRate << std::endl;
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} else {
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std::cout << "Key does not exist" << std::endl;
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}
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} catch(const std::exception& e) {
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std::cerr << e.what() << '\n';
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}
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*/
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YAML::Node n = YAML::Load("{sampleRate: 44100}");
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std::cout << n["sampleRate"].as<int>() << "\n";
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//std::cout << "Config constructor" << std::endl;
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}
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int ConfigInterface::getValue(ConfigFile file, std::string key, int defaultVal) {
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// assemble filepath
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std::string filepath = configRoot + "/" + filePaths[static_cast<int>(file)];
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filepath = fs::absolute(filepath).string();
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// attempt to open file
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YAML::Node config;
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try {
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YAML::Node config = YAML::LoadFile(filepath);
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// read key if it exists
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if(config[key]) {
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return config[key].as<int>(defaultVal);
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} else {
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return -1; // key does not exist
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}
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} catch(const std::exception& e) {
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std::cerr << e.what() << std::endl;
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return -1;
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}
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// unreachable
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return -1;
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}
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@@ -2,6 +2,17 @@
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#pragma once
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#include <string>
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#include <vector>
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enum class ConfigFile {
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Audio = 0
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// other files here
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};
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// might have a config file for specifying paths to other config files instead of this
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const std::vector<std::string> filePaths = {
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"audio.yaml"
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};
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class ConfigInterface {
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@@ -10,9 +21,10 @@ public:
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ConfigInterface();
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~ConfigInterface() = default;
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int getValue(ConfigFile file, std::string key, int defaultVal);
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private:
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const std::string configRoot = "config";
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const std::string filename = "audio.yaml";
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};
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@@ -9,9 +9,7 @@
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int main(int argc, char *argv[]) {
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// std::cout << "Main()" << std::endl;
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ConfigInterface config = ConfigInterface();
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QApplication app(argc, argv);
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MainWindow window; // entry point goes to MainWindow::MainWindow()
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@@ -3,14 +3,11 @@
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#include <iostream>
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AudioEngine::AudioEngine() : synth_(params_) {
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AudioEngine::AudioEngine(ConfigInterface* config) : synth_(params_), config_(config) {
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if(audio_.getDeviceCount() < 1) {
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throw std::runtime_error("No audio devices found");
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}
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// TODO: get audio configurations
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synth_.setSampleRate(sampleRate_);
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synth_.setScopeBuffer(&scope_);
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}
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@@ -21,6 +18,13 @@ AudioEngine::~AudioEngine() {
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bool AudioEngine::start() {
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// get config values
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sampleRate_ = config_->getValue(ConfigFile::Audio, "sampleRate", sampleRate_);
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bufferFrames_ = config_->getValue(ConfigFile::Audio, "bufferSize", bufferFrames_);
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channels_ = config_->getValue(ConfigFile::Audio, "channels", channels_);
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synth_.setSampleRate(sampleRate_);
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// initialize the audio engine
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RtAudio::StreamParameters params;
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params.deviceId = audio_.getDefaultOutputDevice();
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@@ -7,6 +7,7 @@
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#include "Synth.h"
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#include "../KeyboardController.h"
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#include "../ConfigInterface.h"
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#if defined(_WIN32)
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#define AUDIO_API RtAudio::WINDOWS_WASAPI
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@@ -17,7 +18,7 @@
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class AudioEngine {
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public:
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AudioEngine();
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AudioEngine(ConfigInterface* config);
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~AudioEngine();
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// starts the audio stream. returns true on success and false on failure
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@@ -43,6 +44,7 @@ private:
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NoteQueue noteQueue_; // stores note events for passing between threads
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Synth synth_; // generates audio
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ScopeBuffer scope_ { 1024 }; // stores audio samples for visualization
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ConfigInterface* config_; // access to config files
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RtAudio audio_{AUDIO_API}; // audio device
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// TODO: id like a yml config file or something for these
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@@ -11,11 +11,12 @@ void ScopeBuffer::push(float sample) {
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buffer_[w % buffer_.size()] = sample;
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}
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// TODO: needs a mutex to prevent flickering
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// TODO: needs a mutex/spinlock to prevent flickering
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// outputs value from the scope buffer, called by the scope widget
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void ScopeBuffer::read(std::vector<float>& out) const {
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while(!spinLock_) { int x = 1 + 1; }
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// yeah this didn't work, maybe it needs to be atomic or something
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//while(!spinLock_) { int x = 1 + 1; }
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size_t w = writeIndex_.load(std::memory_order_relaxed);
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for (size_t i = 0; i < out.size(); i++) {
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@@ -8,7 +8,7 @@
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MainWindow::MainWindow(QWidget *parent) :
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QMainWindow(parent),
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ui_(new Ui::MainWindow),
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audio_(new AudioEngine()),
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audio_(new AudioEngine(&config_)),
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keyboard_(audio_->noteQueue()),
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midi_(audio_->noteQueue()) {
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@@ -6,6 +6,7 @@
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#include "../synth/AudioEngine.h"
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#include "../MidiController.h"
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#include "../ConfigInterface.h"
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QT_BEGIN_NAMESPACE
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namespace Ui { class MainWindow; }
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@@ -32,5 +33,6 @@ private:
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AudioEngine* audio_ = nullptr;
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KeyboardController keyboard_;
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MidiController midi_;
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ConfigInterface config_;
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};
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