cleanup
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@@ -78,18 +78,9 @@ void Synth::process(float* out, uint32_t nFrames, uint32_t sampleRate) {
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bool triggered = false;
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bool triggered = false;
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bool once = false;
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bool once = false;
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for (uint32_t i = 0; i < nFrames; i++) {
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// some things need to be done only once per buffer instead of once per sample
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// updates internal buffered parameters for smoothing
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// find the lowest active voice for scope triggering
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for(auto& p : params_) p.update(); // TODO: profile this
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// assemble float array of parameters so that its easier for voices to retrieve
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float params[PARAM_COUNT] = {0.0f};
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for(int i = 0; i < PARAM_COUNT; i++) {
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params[i] = params_[i].current;
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} // maybe take this outside the loop if performance is an issue
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// find the lowest voice for scope triggering
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int lowestVoice = 0;
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int lowestVoice = 0;
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float lowestFreq = 100000.0f;
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float lowestFreq = 100000.0f;
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for(int i = 0; i < voices_.size(); i++) {
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for(int i = 0; i < voices_.size(); i++) {
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@@ -101,6 +92,17 @@ void Synth::process(float* out, uint32_t nFrames, uint32_t sampleRate) {
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}
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}
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}
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}
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for (uint32_t i = 0; i < nFrames; i++) {
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// updates internal buffered parameters for smoothing
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for(auto& p : params_) p.update(); // TODO: profile this
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// assemble float array of parameters so that its easier for voices to retrieve
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float params[PARAM_COUNT] = {0.0f};
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for(int i = 0; i < PARAM_COUNT; i++) {
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params[i] = params_[i].current;
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} // maybe take this outside the loop if performance is an issue
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// foreach voice, process...
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// foreach voice, process...
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float mix = 0.0f;
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float mix = 0.0f;
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for(int i = 0; i < voices_.size(); i++) {
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for(int i = 0; i < voices_.size(); i++) {
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