polyphony checkpoint

This commit is contained in:
2026-01-11 23:00:44 -06:00
parent c0c914b40d
commit 1c9acb2fd9
6 changed files with 223 additions and 119 deletions

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@@ -7,6 +7,7 @@ KeyboardController::KeyboardController(NoteQueue& queue) : queue_(queue) {
// TODO: also configurable via a yml // TODO: also configurable via a yml
keymap_ = { keymap_ = {
{ Qt::Key_Shift, 47 }, // B 2
{ Qt::Key_Z, 48 }, // C 3 { Qt::Key_Z, 48 }, // C 3
{ Qt::Key_S, 49 }, // C# { Qt::Key_S, 49 }, // C#
{ Qt::Key_X, 50 }, // D { Qt::Key_X, 50 }, // D

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@@ -28,6 +28,8 @@ public:
void setRelease(float seconds) { release_ = std::max(seconds, 0.001f); } void setRelease(float seconds) { release_ = std::max(seconds, 0.001f); }
// values close to zero introduce that popping sound on noteOn/noteOffs // values close to zero introduce that popping sound on noteOn/noteOffs
State state() { return state_; };
// note events // note events
void noteOn(); void noteOn();
void noteOff(); void noteOff();

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@@ -25,48 +25,41 @@ void Synth::updateParams() {
void Synth::setSampleRate(uint32_t sampleRate) { void Synth::setSampleRate(uint32_t sampleRate) {
sampleRate_ = sampleRate; sampleRate_ = sampleRate;
filter_.setSampleRate(static_cast<float>(sampleRate));
for(Voice& v : voices_) {
v.setSampleRate(static_cast<float>(sampleRate));
}
} }
inline float Synth::getParam(ParamId id) { inline float Synth::getParam(ParamId id) {
return params_[static_cast<size_t>(id)].current; return params_[static_cast<size_t>(id)].current;
} }
inline float Synth::noteToFrequency(uint8_t note) {
return SYNTH_PITCH_STANDARD * pow(2.0f, static_cast<float>(note - SYNTH_MIDI_HOME) / static_cast<float>(SYNTH_NOTES_PER_OCTAVE));
}
void Synth::handleNoteEvent(const NoteEvent& event) { void Synth::handleNoteEvent(const NoteEvent& event) {
if(event.type == NoteEventType::NoteOn) { if(event.type == NoteEventType::NoteOn) {
// add note to activeNotes list
if (std::find(heldNotes_.begin(), heldNotes_.end(), event.note) == heldNotes_.end()) { // TODO: find quietest voice and assign a note to it instead of just the first inactive one
heldNotes_.push_back(event.note); // find inactive voice and start it with the given note
gainEnvelope_.noteOn(); for(Voice& v : voices_) {
cutoffEnvelope_.noteOn(); if(!v.isActive()) {
resonanceEnvelope_.noteOn(); v.noteOn(event.note, event.velocity);
// TODO: envelopes in an array so we can loop over them break;
}
} }
} else { } else {
// remove note from activeNotes list
auto it = std::find(heldNotes_.begin(), heldNotes_.end(), event.note); // find voice associated with note event and end it
if (it != heldNotes_.end()) { for(Voice& v : voices_) {
heldNotes_.erase(it); if(v.isActive() && v.note() == event.note) {
v.noteOff();
break;
}
} }
} }
updateCurrentNote();
}
void Synth::updateCurrentNote() {
if(heldNotes_.empty()) {
gainEnvelope_.noteOff(); // TODO: move somewhere else when polyphony
cutoffEnvelope_.noteOff();
resonanceEnvelope_.noteOff();
return;
}
uint8_t note = heldNotes_.back();
frequency_ = noteToFrequency(note);
} }
void Synth::process(float* out, uint32_t nFrames, uint32_t sampleRate) { void Synth::process(float* out, uint32_t nFrames, uint32_t sampleRate) {
@@ -82,63 +75,14 @@ void Synth::process(float* out, uint32_t nFrames, uint32_t sampleRate) {
// updates internal buffered parameters for smoothing // updates internal buffered parameters for smoothing
for(auto& p : params_) p.update(); // TODO: profile this for(auto& p : params_) p.update(); // TODO: profile this
// process all envelopes // assemble float array of parameters so that its easier for voices to retrieve
// should be easy enough if all the envelopes are in an array to loop over them
gainEnvelope_.set(getParam(ParamId::Osc1VolumeEnvA), getParam(ParamId::Osc1VolumeEnvD), getParam(ParamId::Osc1VolumeEnvS), getParam(ParamId::Osc1VolumeEnvR));
cutoffEnvelope_.set(getParam(ParamId::FilterCutoffEnvA), getParam(ParamId::FilterCutoffEnvD), getParam(ParamId::FilterCutoffEnvS), getParam(ParamId::FilterCutoffEnvR));
resonanceEnvelope_.set(getParam(ParamId::FilterResonanceEnvA), getParam(ParamId::FilterResonanceEnvD), getParam(ParamId::FilterResonanceEnvS), getParam(ParamId::FilterResonanceEnvR));
float gainEnv = gainEnvelope_.process();
float cutoffEnv = cutoffEnvelope_.process();
float resonanceEnv = resonanceEnvelope_.process();
// TODO: envelope is shared between all notes so this sequence involves a note change but only one envelope attack:
// NOTE_A_ON > NOTE_B_ON > NOTE_A_OFF and note B starts playing part-way through note A's envelope
// skip if no active notes // foreach voice, process...
if(!gainEnvelope_.isActive()) { float mix = 0.0f;
out[2*i] = 0.0f; for(Voice& v : voices_) {
out[2*i+1] = 0.0f; mix += v.process(&params_[0].current, triggered);
scope_->push(0.0f);
continue;
// TODO: should I have a write() function ?
// maybe we change the synth.process into just returning a single float and the write can be in audioEngine
} }
// TODO: make pitchOffset variable for each oscillator (maybe three values like octave, semitone offset, and pitch offset in cents)
float pitchOffset = 1.0f;
float phaseInc = pitchOffset * 2.0f * M_PI * frequency_ / static_cast<float>(sampleRate);
float gain = gainEnv * getParam(ParamId::Osc1VolumeDepth);
// sample generation
// TODO: wavetables
// TODO: wavetables should be scaled by their RMS for equal loudness (prelim standard = 0.707)
float sineSample = std::sin(phase_);
float squareSample = (phase_ >= M_PI) ? 0.707f : -0.707f;
float sawSample = ((phase_ / M_PI) - 1.0f) / 0.577f * 0.707f;
// switch statement will be replaced with an array index for our array of wavetables
switch (static_cast<int32_t>(std::round(getParam(ParamId::Osc1WaveSelector1)))) {
case 0:
sampleOut = sineSample * gain;
break;
case 1:
sampleOut = squareSample * gain;
break;
case 2:
sampleOut = sawSample * gain;
break;
case 3:
// TODO: no triable wave yet :(
sampleOut = sineSample * gain;
break;
default: // unreachable
break;
}
// filter sample
float cutoffFreq = cutoffEnv * pow(2.0f, getParam(ParamId::FilterCutoffDepth)) * frequency_;
filter_.setParams(Filter::Type::BiquadLowpass, cutoffFreq, resonanceEnv * getParam(ParamId::FilterResonanceDepth));
sampleOut = filter_.biquadProcess(sampleOut);
// write to buffer // write to buffer
out[2*i] = sampleOut; // left out[2*i] = sampleOut; // left
out[2*i+1] = sampleOut; // right out[2*i+1] = sampleOut; // right
@@ -148,8 +92,9 @@ void Synth::process(float* out, uint32_t nFrames, uint32_t sampleRate) {
scope_->push(sampleOut); // visualization tap scope_->push(sampleOut); // visualization tap
} }
// sampling business // triggering business
phase_ += phaseInc; // TODO: get trigger info from voice (lowest frequency voice)
float phase_ = 0.0f;
if (phase_ > 2.0f * M_PI) { if (phase_ > 2.0f * M_PI) {
phase_ -= 2.0f * M_PI; phase_ -= 2.0f * M_PI;
if(!triggered) { if(!triggered) {

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@@ -6,18 +6,11 @@
#include "Envelope.h" #include "Envelope.h"
#include "ScopeBuffer.h" #include "ScopeBuffer.h"
#include "Filter.h" #include "Filter.h"
#include "Voice.h"
#include <vector> #include <vector>
#include <atomic> #include <atomic>
struct SmoothedParam {
float current = 0.0f;
float target = 0.0f;
float gain = 0.001f;
inline void update() { current += gain * (target - current); }
};
class Synth { class Synth {
public: public:
@@ -42,35 +35,21 @@ private:
// small getter that abstracts all the static casts and such // small getter that abstracts all the static casts and such
inline float getParam(ParamId); inline float getParam(ParamId);
// for calculating frequency based on midi note id Voice* findFreeVoice();
inline float noteToFrequency(uint8_t note); Voice* findVoiceByNote(uint8_t note);
// finds the active voice
void updateCurrentNote();
const ParameterStore& paramStore_; const ParameterStore& paramStore_;
// smoothed params creates a buffer in case the thread controlling paramStore gets blocked // smoothed params creates a buffer in case the thread controlling paramStore gets blocked
std::array<SmoothedParam, PARAM_COUNT> params_; std::array<SmoothedParam, PARAM_COUNT> params_;
std::vector<uint8_t> heldNotes_;
// voices
static constexpr int MAX_VOICES = 12;
std::array<Voice, MAX_VOICES> voices_;
uint32_t sampleRate_; uint32_t sampleRate_;
// for the scope // for the scope
ScopeBuffer* scope_ = nullptr; ScopeBuffer* scope_ = nullptr;
// TODO: might make this a fixed array where index=midi-note and the value=velocity
// so non-zero elements are the ones currently being played
std::vector<uint8_t> heldNotes_;
// here's where the actual sound generation happens
// TODO: put this in an oscillator class
float frequency_ = 220.0f;
float phase_ = 0.0f;
// envelopes !!
Envelope gainEnvelope_;
Envelope cutoffEnvelope_;
Envelope resonanceEnvelope_;
// filters, just one for now
Filter filter_;
}; };

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@@ -1,4 +1,113 @@
#include "Voice.h" #include "Voice.h"
#include <cmath>
// placeholder Voice::Voice(std::array<SmoothedParam, PARAM_COUNT>* params) : params_(params) {
}
void Voice::setSampleRate(float sampleRate) {
sampleRate_ = sampleRate;
// foreach envelope...
gainEnvelope_.setSampleRate(sampleRate);
cutoffEnvelope_.setSampleRate(sampleRate);
resonanceEnvelope_.setSampleRate(sampleRate);
// foreach filter...
filter1_.setSampleRate(sampleRate);
filter2_.setSampleRate(sampleRate);
// then foreach oscillator
//osc1_.setSampleRate(sampleRate);
}
inline float Voice::noteToFrequency(uint8_t note) {
return SYNTH_PITCH_STANDARD * pow(2.0f, static_cast<float>(note - SYNTH_MIDI_HOME) / static_cast<float>(SYNTH_NOTES_PER_OCTAVE));
}
void Voice::noteOn(int midiNote, float velocity) {
note_ = midiNote;
velocity_ = velocity;
frequency_ = noteToFrequency(midiNote);
active_ = true;
// TODO: for each envelope ...
gainEnvelope_.noteOn();
cutoffEnvelope_.noteOn();
resonanceEnvelope_.noteOn();
}
void Voice::noteOff() {
// again, foreach
gainEnvelope_.noteOff();
cutoffEnvelope_.noteOff();
resonanceEnvelope_.noteOff();
}
bool Voice::isActive() {
return active_;
}
float Voice::process(float* params, bool& scopeTrigger) {
// process all envelopes
// should be easy enough if all the envelopes are in an array to loop over them
gainEnvelope_.set(getParam(ParamId::Osc1VolumeEnvA), getParam(ParamId::Osc1VolumeEnvD), getParam(ParamId::Osc1VolumeEnvS), getParam(ParamId::Osc1VolumeEnvR));
cutoffEnvelope_.set(getParam(ParamId::FilterCutoffEnvA), getParam(ParamId::FilterCutoffEnvD), getParam(ParamId::FilterCutoffEnvS), getParam(ParamId::FilterCutoffEnvR));
resonanceEnvelope_.set(getParam(ParamId::FilterResonanceEnvA), getParam(ParamId::FilterResonanceEnvD), getParam(ParamId::FilterResonanceEnvS), getParam(ParamId::FilterResonanceEnvR));
// skip if no active notes
if(!gainEnvelope_.isActive()) {
return 0.0f;
}
float gainEnv = gainEnvelope_.process();
float cutoffEnv = cutoffEnvelope_.process();
float resonanceEnv = resonanceEnvelope_.process();
// TODO: envelope is shared between all notes so this sequence involves a note change but only one envelope attack:
// NOTE_A_ON > NOTE_B_ON > NOTE_A_OFF and note B starts playing part-way through note A's envelope
// TODO: make pitchOffset variable for each oscillator (maybe three values like octave, semitone offset, and pitch offset in cents)
float pitchOffset = 1.0f;
float phaseInc = pitchOffset * 2.0f * M_PI * frequency_ / static_cast<float>(sampleRate);
float gain = gainEnv * getParam(ParamId::Osc1VolumeDepth);
float sampleOut = 0.0f;
// sample generation
// TODO: move this into the oscillator class
// TODO: wavetables
// TODO: wavetables should be scaled by their RMS for equal loudness (prelim standard = 0.707)
float sineSample = std::sin(phase_);
float squareSample = (phase_ >= M_PI) ? 0.707f : -0.707f;
float sawSample = ((phase_ / M_PI) - 1.0f) / 0.577f * 0.707f;
// switch statement will be replaced with an array index for our array of wavetables
switch (static_cast<int32_t>(std::round(getParam(ParamId::Osc1WaveSelector1)))) {
case 0:
sampleOut = sineSample * gain;
break;
case 1:
sampleOut = squareSample * gain;
break;
case 2:
sampleOut = sawSample * gain;
break;
case 3:
// TODO: no triable wave yet :(
sampleOut = sineSample * gain;
break;
default: // unreachable
break;
}
// filter sample
float cutoffFreq = cutoffEnv * pow(2.0f, getParam(ParamId::FilterCutoffDepth)) * frequency_;
filter1_.setParams(Filter::Type::BiquadLowpass, cutoffFreq, resonanceEnv * getParam(ParamId::FilterResonanceDepth));
filter2_.setParams(Filter::Type::BiquadLowpass, cutoffFreq, resonanceEnv * getParam(ParamId::FilterResonanceDepth));
sampleOut = filter1_.biquadProcess(sampleOut);
sampleOut = filter2_.biquadProcess(sampleOut);
return sampleOut;
}

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@@ -1,4 +1,72 @@
# pragma once #pragma once
// placeholder #include "Oscillator.h"
#include "Envelope.h"
#include "Filter.h"
#include "ParameterStore.h"
#ifndef M_PI // I hate my stupid chungus life
#define M_PI 3.14159265358979323846
#endif
// TODO: you get it, also in a yml config
#define SYNTH_PITCH_STANDARD 440.0f // frequency of home pitch
#define SYNTH_MIDI_HOME 69 // midi note index of home pitch
#define SYNTH_NOTES_PER_OCTAVE 12
struct SmoothedParam {
float current = 0.0f;
float target = 0.0f;
float gain = 0.001f;
inline void update() { current += gain * (target - current); }
};
class Voice {
public:
Voice(std::array<SmoothedParam, PARAM_COUNT>* params);
~Voice() = default;
void setSampleRate(float sampleRate);
void noteOn(int midiNote, float velocity);
void noteOff();
bool isActive();
float process(float* params, bool& scopeTrigger);
uint8_t note() { return note_; }
private:
float sampleRate_ = 44100.0f;
inline float noteToFrequency(uint8_t note);
uint8_t note_ = 0;
float velocity_ = 1.0f;
bool active_ = false;
// here's where the actual sound generation happens
// TODO: put this in an oscillator class
float frequency_ = 220.0f;
float phase_ = 0.0f;
//Oscillator osc_; // example
// envelopes !!
// TODO: foreach envelope in vector<Envelope> envelopes_
Envelope gainEnvelope_;
Envelope cutoffEnvelope_;
Envelope resonanceEnvelope_;
// filters
Filter filter1_;
Filter filter2_;
// paramstore pointer
std::array<SmoothedParam, PARAM_COUNT>* params_;
};