add oscillator class
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@@ -10,10 +10,8 @@
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#define M_PI 3.14159265358979323846
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#endif
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// TODO: you get it, also in a yml config
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#define SYNTH_PITCH_STANDARD 440.0f // frequency of home pitch
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#define SYNTH_MIDI_HOME 69 // midi note index of home pitch
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#define SYNTH_NOTES_PER_OCTAVE 12
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// TODO: make configurable
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#define SYNTH_OSCILLATOR_COUNT 3
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struct SmoothedParam {
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float current = 0.0f;
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@@ -40,7 +38,7 @@ public:
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float process(float* params, bool& scopeTrigger);
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uint8_t note() { return note_; }
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float frequency() { return frequency_; }
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float frequency() { return oscillators_[0].frequency(); }
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private:
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@@ -52,12 +50,9 @@ private:
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uint8_t note_ = 0;
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float velocity_ = 1.0f;
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bool active_ = false;
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// here's where the actual sound generation happens
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// TODO: put this in an oscillator class
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float frequency_ = 220.0f;
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float phase_ = 0.0f;
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//Oscillator osc_; // example
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std::array<Oscillator, 3> oscillators_;
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// envelopes !!
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// TODO: foreach envelope in vector<Envelope> envelopes_
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