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maiden/src/Pipeline.hpp
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basic create surface
2026-05-23 18:29:44 -05:00

20 lines
292 B
C++

#pragma once
#include "Device.hpp"
// the Pipeline lays out the rendering steps for the vulkan engine to follow
class Pipeline {
public:
Pipeline(Device* device);
~Pipeline() = default;
private:
Device* device_ = nullptr;
// will include shaders eventually
};