6 Commits

Author SHA1 Message Date
b95bc3101f add logical device creation
Some checks failed
Build and Test verification / build (push) Failing after 27s
Build and Test verification / test (push) Has been skipped
2026-05-22 21:16:40 -05:00
a94f2da6b2 improve device selection logic
Some checks failed
Build and Test verification / build (push) Failing after 10m25s
Build and Test verification / test (push) Has been skipped
2026-05-19 20:52:05 -05:00
9bcb8385fe add device clas which enumerates availble gpu devices 2026-05-16 13:37:44 -07:00
a0b3325e1d change default remote to github 2026-05-16 09:57:53 -07:00
e3c4267fc2 add validation layers + debug callback
Some checks failed
Build and Test verification / build (push) Failing after 26s
Build and Test verification / test (push) Has been skipped
2026-05-14 21:10:36 -05:00
cedb80cb03 fix that buffoonery
Some checks failed
Build and Test verification / build (push) Failing after 28m1s
Build and Test verification / test (push) Has been skipped
2026-05-13 19:24:55 -05:00
6 changed files with 342 additions and 34 deletions

View File

@@ -33,6 +33,7 @@ add_library(maiden_core STATIC
src/App.cpp src/App.cpp
src/Window.cpp src/Window.cpp
src/Engine.cpp src/Engine.cpp
src/Device.cpp
# include extra source files here # include extra source files here
) )

View File

@@ -10,10 +10,13 @@ The maiden project is a GPU accelerated 3D rendering engine built with C++ based
### Clone Repository ### Clone Repository
```bash ```bash
$ git clone https://git.vxbard.net/homeburger/maiden.git # ssh recommended for contribution
$ git clone git@github.com:Blitblank/maiden.git
# http if you don't like ssh:
$ git clone https://github.com/Blitblank/maiden.git
# If there's any necessary submodules then: # If there's any necessary submodules then:
$ git clone --recurse-submodules https://git.vxbard.net/homeburger/maiden.git $ git clone --recurse-submodules git@github.com:Blitblank/maiden.git
# If you have already cloned the repository and you need its submodules: # If you have already cloned the repository and you need its submodules:
$ git submodule update --init --recursive $ git submodule update --init --recursive
@@ -74,6 +77,24 @@ $ gcovr -r .. --filter "../src"
Basically these are some tricky situations that I encountered when trying to execute this app throughout this development phase. If you are running on WSL Ubuntu 26.04 like me, then you mightr run into these too, hopefully my steps help fix. Basically these are some tricky situations that I encountered when trying to execute this app throughout this development phase. If you are running on WSL Ubuntu 26.04 like me, then you mightr run into these too, hopefully my steps help fix.
note: I am running an x86_64 system with an Nvidia GPU so some things may be slightly different if your system doesn't match. note: I am running an x86_64 system with an Nvidia GPU so some things may be slightly different if your system doesn't match.
### [WARN: COPY MODE]
This seems like a WSL specific error and causes real issues with relaying graphics from linux to windows. I fixed this by installing new mesa drivers as reccommended by https://github.com/microsoft/wslg/discussions/312:
```bash
$ sudo add-apt-repository ppa:kisak/kisak-mesa
$ sudo apt-get update && sudo apt upgrade
```
Note: this resulted in the following erre "WARNING: dzn is not a conformant Vulkan implementation, testing use only." Running `$ vkcube` showed that this indeed was just a warning.
(for those curious, dzn is a compaitibility layer between DirectX12 and Vulkan for that WSL conformity)
### Could not locate a Nvidia GPU
```bash
$ sudo add-apt-repository ppa:kisak/turtle
$ sudo apt update
$ sudo apt upgrade
```
verify with `$ vulkaninfo --summary` to ensure your GPU is shown.
## Development Roadmap ## Development Roadmap
### lots of todo here ### lots of todo here

155
src/Device.cpp Normal file
View File

@@ -0,0 +1,155 @@
#include "Device.hpp"
#include <iostream>
Device::Device(vk::raii::Instance* instance): instance_(instance) {
}
Device::~Device() {
}
bool Device::selectPhysicalDevice() {
std::vector<vk::raii::PhysicalDevice> physicalDevices = instance_->enumeratePhysicalDevices();
if(physicalDevices.empty()) {
std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Error: no physical devices with Vulkan support found." << std::endl;
return false;
}
// validate found devices
uint32_t maxScore = 0;
for(vk::raii::PhysicalDevice& physicalDevice : physicalDevices) {
uint32_t capabilityScore = evaluatePhysicalDevice(physicalDevice);
if(capabilityScore > maxScore) {
maxScore = capabilityScore;
physicalDevice_ = physicalDevice;
}
}
if(maxScore = 0) {
std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Error: physical devices found, but none capable for this engine." << std::endl;
return false;
} else {
vk::PhysicalDeviceProperties deviceProperties = physicalDevice_.getProperties();
std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Physical device selected: " << deviceProperties.deviceName << std::endl;
return true;
}
}
uint32_t Device::evaluatePhysicalDevice(vk::raii::PhysicalDevice& device) {
vk::PhysicalDeviceProperties deviceProperties = device.getProperties();
vk::PhysicalDeviceFeatures deviceFeatures = device.getFeatures();
std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Physical device found: " << deviceProperties.deviceName << std::endl;
uint32_t score = 0;
// TODO: this is very basic and can be improved
// prefer discrete graphics to integrated graphics
if(deviceProperties.deviceType == vk::PhysicalDeviceType::eDiscreteGpu) {
score += 2;
} else {
std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Warning: physical device " << deviceProperties.deviceName << " is not a discrete device!" << std::endl;
}
// prefer devices that support vulkan 1.3
if(deviceProperties.apiVersion >= vk::ApiVersion14) {
score++;
} else {
std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Warning: physical device " << deviceProperties.deviceName << " does not support Vulkan 1.3! (" << std::endl;
}
// prefer devices that support graphics queues
auto queueFamilies = device.getQueueFamilyProperties();
if(std::ranges::any_of( queueFamilies, []( auto const & qfp ) { return !!( qfp.queueFlags & vk::QueueFlagBits::eGraphics ); } )) {
score++;
} else {
std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Warning: physical device " << deviceProperties.deviceName << " does not support graphics queue families!" << std::endl;
}
// prefer devices that support all required extensions
auto availableDeviceExtensions = device.enumerateDeviceExtensionProperties();
bool found = false;
uint32_t missingExtensions = 0;
for(auto& requiredExtension : requiredDeviceExtensions_) {
for(auto& availableExtension: availableDeviceExtensions) {
if(strcmp(availableExtension.extensionName, requiredExtension) == 0) {
found = true;
continue;
}
}
if(found == false) {
missingExtensions++;
}
}
if(missingExtensions == 0) {
score++;
} else {
std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Warning: physical device " << deviceProperties.deviceName << " is missing extensions!" << std::endl;
}
// prefer devices that support all required features
auto features = device.template getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVulkan13Features, vk::PhysicalDeviceExtendedDynamicStateFeaturesEXT>();
if(features.template get<vk::PhysicalDeviceVulkan13Features>().dynamicRendering && features.template get<vk::PhysicalDeviceExtendedDynamicStateFeaturesEXT>().extendedDynamicState) {
score++;
} else {
std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Warning: physical device " << deviceProperties.deviceName << " is missing features!" << std::endl;
}
return score;
}
bool Device::createLogicalDevice() {
if(physicalDevice_ == nullptr) {
std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Error: cannot create logical device without a valid physical device." << std::endl;
return false;
}
// specify queue family requirements
std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevice_.getQueueFamilyProperties();
auto graphicsQueueFamilyProperty = std::ranges::find_if(queueFamilyProperties, [](auto const &qfp) { return (qfp.queueFlags & vk::QueueFlagBits::eGraphics) != static_cast<vk::QueueFlags>(0); });
auto graphicsIndex = static_cast<uint32_t>(std::distance(queueFamilyProperties.begin(), graphicsQueueFamilyProperty));
float queuePriority = 1.0f;
vk::DeviceQueueCreateInfo deviceQueueCreateInfo {
.queueFamilyIndex = graphicsIndex,
.queueCount = 1,
.pQueuePriorities = &queuePriority
};
// specify device feature requirements
vk::PhysicalDeviceVulkan13Features deviceFeatures = { .dynamicRendering = true };
vk::PhysicalDeviceExtendedDynamicStateFeaturesEXT deviceStateFeatures = { . extendedDynamicState = true };
vk::StructureChain<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVulkan13Features, vk::PhysicalDeviceExtendedDynamicStateFeaturesEXT> featureChain = {
{}, // empty for now
deviceFeatures,
deviceStateFeatures
};
// create logical device
vk::DeviceCreateInfo deviceCreateInfo {
.pNext = &featureChain.get<vk::PhysicalDeviceFeatures2>(),
.queueCreateInfoCount = 1,
.pQueueCreateInfos = &deviceQueueCreateInfo,
.enabledExtensionCount = static_cast<uint32_t>(requiredDeviceExtensions_.size()),
.ppEnabledExtensionNames = requiredDeviceExtensions_.data()
};
logicalDevice_ = vk::raii::Device(physicalDevice_, deviceCreateInfo);
// initialize the graphics queue
graphicsQueue_ = vk::raii::Queue(logicalDevice_, graphicsIndex, 0);
if(logicalDevice_ != nullptr) {
return true;
} else {
std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Error: could not create a valid logical device." << std::endl;
return false;
}
}

32
src/Device.hpp Normal file
View File

@@ -0,0 +1,32 @@
#pragma once
#include <vulkan/vulkan_raii.hpp>
class Device {
public:
Device(vk::raii::Instance* instance);
~Device();
// assigns a capable gpu vkdevice to physicalDevice
bool selectPhysicalDevice();
// initializes the logical device
bool createLogicalDevice();
private:
// gives a device a score to attempt to select the most capable device
uint32_t evaluatePhysicalDevice(vk::raii::PhysicalDevice& device);
vk::raii::Instance* instance_ = nullptr;
vk::raii::PhysicalDevice physicalDevice_ = nullptr;
vk::raii::Device logicalDevice_ = nullptr;
vk::raii::Queue graphicsQueue_ = nullptr;
// required extensions for the physical device
std::vector<const char*> requiredDeviceExtensions_ = { vk::KHRSwapchainExtensionName };
};

View File

@@ -3,6 +3,8 @@
#include <iostream> #include <iostream>
#include "Device.hpp"
Engine::Engine(Window* window): window_(window) { Engine::Engine(Window* window): window_(window) {
// cleans up this constructor // cleans up this constructor
@@ -19,8 +21,12 @@ void Engine::init() {
std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Error creating Vulkan instance." << std::endl; std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Error creating Vulkan instance." << std::endl;
} }
// next steps:
// device selection and setup // device selection and setup
Device device(&instance_);
(void)device.selectPhysicalDevice();
(void)device.createLogicalDevice();
// next steps:
// queue creation // queue creation
// vulkan memory allocator // vulkan memory allocator
// create vulkan surface // create vulkan surface
@@ -45,24 +51,7 @@ bool Engine::createInstance() {
.apiVersion = VK_API_VERSION_1_4 // this one is most important .apiVersion = VK_API_VERSION_1_4 // this one is most important
}; };
// get necessary extensions that our windowing library requires std::vector<const char*> requiredInstanceExtensions = getRequiredInstanceExtensions();
uint32_t instanceExtensionsCount = 0;
char const* const* instanceExtensions{ SDL_Vulkan_GetInstanceExtensions(&instanceExtensionsCount) };
// get required validation layers as specified by our app
std::vector<const char*> requiredValidationLayers;
if(enableValidationLayers) requiredValidationLayers.assign(validationLayers.begin(), validationLayers.end());
auto validationLayerProperties = context_.enumerateInstanceLayerProperties();
auto unsupportedLayer = std::ranges::find_if(requiredValidationLayers, [&validationLayerProperties](const auto& requiredLayer) {
return std::ranges::none_of(validationLayerProperties, [requiredLayer](const auto& layerProperty) {
return strcmp(layerProperty.layerName, requiredLayer) == 0;
});
}); // TODO: what black magic even is this
if(unsupportedLayer != requiredValidationLayers.end()) {
std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Required validation layer not supported: " << *unsupportedLayer << std::endl;
errorCount++;
}
// get all available extensions // get all available extensions
auto extensionProperties = context_.enumerateInstanceExtensionProperties(); auto extensionProperties = context_.enumerateInstanceExtensionProperties();
@@ -71,35 +60,129 @@ bool Engine::createInstance() {
std::cout << "Available Vulkan Extensions: " << std::endl; std::cout << "Available Vulkan Extensions: " << std::endl;
for(const auto& extensionProperty : extensionProperties) { for(const auto& extensionProperty : extensionProperties) {
std::cout << "\t" << extensionProperty.extensionName << std::endl; std::cout << "\t" << extensionProperty.extensionName << std::endl;
} } // this would be a logger.debug(...)
for(uint32_t i = 0; i < instanceExtensionsCount; i++) { // for each extension that we require // check that all required extensions are available
for(uint32_t i = 0; i < requiredInstanceExtensions.size(); i++) { // for each extension that we require
bool found = false; bool found = false;
for(const auto& extensionProperty : extensionProperties) { // see if it matches any extensions that are provided for(const auto& extensionProperty : extensionProperties) { // see if it matches any extensions that are provided
if(strcmp(extensionProperty.extensionName, instanceExtensions[i]) == 0) { if(strcmp(extensionProperty.extensionName, requiredInstanceExtensions[i]) == 0) {
std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Required SDL3 extension not supported: " << instanceExtensions[i] << std::endl;
} else {
found = true; found = true;
break; break;
} }
} }
if(!found) { if(!found) {
std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Required SDL3 extension not supported: " << instanceExtensions[i] << std::endl; std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Required SDL3 extension not supported: " << requiredInstanceExtensions[i] << std::endl;
errorCount++; errorCount++;
} else { } else {
// in case you're curious // in case you're curious
//std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] SDL3 extension located: " << instanceExtensions[i] << std::endl; //std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] SDL3 extension located: " << requiredInstanceExtensions[i] << std::endl;
} }
} // if any weren't then we must exit }
if(errorCount != 0) return false;
// get required validation layers as specified by our app
std::vector<const char*> requiredValidationLayers;
if(enableValidationLayers) requiredValidationLayers.assign(validationLayers.begin(), validationLayers.end());
// get available validation layers
auto validationLayerProperties = context_.enumerateInstanceLayerProperties();
// again print if we feel like it
std::cout << "Available Vulkan Validation Layers: " << std::endl;
for(const auto& validationLayer : validationLayerProperties) {
std::cout << "\t" << validationLayer.layerName << std::endl;
}
// check that all required validation layers are avilable
for(int i = 0; i < requiredValidationLayers.size(); i++) {
bool found = false;
for(const auto& validationLayer : validationLayerProperties) {
if(strcmp(requiredValidationLayers[i], validationLayer.layerName) == 0) {
found = true;
break;
}
}
if(!found) {
errorCount++;
std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Required validation layer not supported: " << requiredValidationLayers[i] << std::endl;
} else { // in case you're curious
//std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] VkValidation layer located: " << requiredValidationLayers[i] << std::endl;
}
}
// if any we had errors then we must exit
if(errorCount != 0) {
std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Unable to create Vulkan instance. Error count: " << errorCount << std::endl;
return false;
}
vk::InstanceCreateInfo instanceCreateInfo { vk::InstanceCreateInfo instanceCreateInfo {
.pApplicationInfo = &appInfo, .pApplicationInfo = &appInfo,
.enabledExtensionCount = instanceExtensionsCount, .enabledLayerCount = static_cast<uint32_t>(requiredValidationLayers.size()),
.ppEnabledExtensionNames = instanceExtensions, .ppEnabledLayerNames = requiredValidationLayers.data(),
.enabledExtensionCount = static_cast<uint32_t>(requiredInstanceExtensions.size()),
.ppEnabledExtensionNames = requiredInstanceExtensions.data()
}; };
instance_ = vk::raii::Instance(context_, instanceCreateInfo); instance_ = vk::raii::Instance(context_, instanceCreateInfo);
return (instance_ != nullptr); return (instance_ != nullptr);
} }
std::vector<const char*> Engine::getRequiredInstanceExtensions() {
// get extensions that our windowing library requires
uint32_t sdlExtensionsCount = 0;
const char* const* sdlExtensions{ SDL_Vulkan_GetInstanceExtensions(&sdlExtensionsCount) };
// what in the world is this kind of pointer btw
std::vector<const char*> requiredExtensions(sdlExtensions, sdlExtensions + static_cast<size_t>(sdlExtensionsCount));
// manually add an extension for handling validation layers
if(enableValidationLayers) {
requiredExtensions.push_back(vk::EXTDebugUtilsExtensionName);
}
return requiredExtensions;
}
bool Engine::initDebugMessenger() {
if(!enableValidationLayers) return false;
// masks for which debug messages we want to see
vk::DebugUtilsMessageSeverityFlagsEXT severityFlags(vk::DebugUtilsMessageSeverityFlagBitsEXT::eWarning | vk::DebugUtilsMessageSeverityFlagBitsEXT::eError);
vk::DebugUtilsMessageTypeFlagsEXT messageTypeFlags( vk::DebugUtilsMessageTypeFlagBitsEXT::eGeneral | vk::DebugUtilsMessageTypeFlagBitsEXT::ePerformance | vk::DebugUtilsMessageTypeFlagBitsEXT::eValidation);
vk::DebugUtilsMessengerCreateInfoEXT debugUtilsMessengerCreateInfoEXT{.messageSeverity = severityFlags,
.messageType = messageTypeFlags,
.pfnUserCallback = &debugCallback};
debugMessenger_ = instance_.createDebugUtilsMessengerEXT( debugUtilsMessengerCreateInfoEXT );
// we could get rid of this and just pass all the control to the logger
// like: "treat all messages of severity vk::eVerbose as our own DebugVerbosity::Info"
return (debugMessenger_ != nullptr);
}
VKAPI_ATTR vk::Bool32 VKAPI_CALL Engine::debugCallback(vk::DebugUtilsMessageSeverityFlagBitsEXT severity,
vk::DebugUtilsMessageTypeFlagsEXT type,
const vk::DebugUtilsMessengerCallbackDataEXT* pCallbackData,
void* pUserData) {
// this will eventually go through our logger
std::cout << "[ Validation Layer ] [Type: " << to_string(type) << "] " << pCallbackData->pMessage << std::endl;
/*
vk severity types:
vk::DebugUtilsMessageSeverityFlagBitsEXT::eVerbose
vk::DebugUtilsMessageSeverityFlagBitsEXT::eInfo
vk::DebugUtilsMessageSeverityFlagBitsEXT::eWarning
vk::DebugUtilsMessageSeverityFlagBitsEXT::eError
vk message types:
vk::DebugUtilsMessageTypeFlagBitsEXT::eGeneral
vk::DebugUtilsMessageTypeFlagBitsEXT::eValidation
vk::DebugUtilsMessageTypeFlagBitsEXT::ePerformance
*/
// returns whether or not we should abort, we'll always say no
return vk::False;
}

View File

@@ -13,6 +13,7 @@ public:
Engine(Window* window); Engine(Window* window);
~Engine() = default; ~Engine() = default;
// initializes and sets up the vulkan instance. outside of constructor to allow control of order the order of initialization
void init(); void init();
// draw is called every render iteration in that while loop // draw is called every render iteration in that while loop
@@ -20,14 +21,29 @@ public:
private: private:
Window* window_; // returns a list of the required extensions needed by our engine
std::vector<const char*> getRequiredInstanceExtensions();
// helper for organizing the creation of the vulkan instance. returns success or failure
bool createInstance(); bool createInstance();
// Vulkan specific // helper for attaching callbacks to the instance
bool initDebugMessenger();
// callback function for the vulkan debug extension: routes debug messages from validation layers to our app
static VKAPI_ATTR vk::Bool32 VKAPI_CALL debugCallback(vk::DebugUtilsMessageSeverityFlagBitsEXT severity,
vk::DebugUtilsMessageTypeFlagsEXT type,
const vk::DebugUtilsMessengerCallbackDataEXT* pCallbackData,
void* pUserData);
Window* window_;
// Vulkan specific instance members
vk::raii::Context context_; vk::raii::Context context_;
vk::raii::Instance instance_ = nullptr; vk::raii::Instance instance_ = nullptr;
vk::raii::DebugUtilsMessengerEXT debugMessenger_ = nullptr;
// members for control over validation layers
static constexpr bool enableValidationLayers = true; // TODO: only true in debug mode static constexpr bool enableValidationLayers = true; // TODO: only true in debug mode
const std::vector<const char*> validationLayers = { "VK_LAYER_KHRONOS_validation" }; const std::vector<const char*> validationLayers = { "VK_LAYER_KHRONOS_validation" };