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feature/vk
| Author | SHA1 | Date | |
|---|---|---|---|
| b95bc3101f | |||
| a94f2da6b2 | |||
| 9bcb8385fe | |||
| a0b3325e1d | |||
| e3c4267fc2 | |||
| cedb80cb03 | |||
| 6835359510 | |||
| e6b98362b6 | |||
| 0194699815 | |||
| 302b680a48 |
@@ -34,8 +34,6 @@ add_library(maiden_core STATIC
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src/Window.cpp
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src/Engine.cpp
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src/Device.cpp
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src/Pipeline.cpp
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src/Swapchain.cpp
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# include extra source files here
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)
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@@ -3,10 +3,7 @@
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#include <iostream>
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Device::Device(vk::raii::Instance* instance, Window* window): instance_(instance), window_(window) {
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std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Device constructor" << std::endl;
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createSurface();
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Device::Device(vk::raii::Instance* instance): instance_(instance) {
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}
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@@ -110,11 +107,6 @@ uint32_t Device::evaluatePhysicalDevice(vk::raii::PhysicalDevice& device) {
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bool Device::createLogicalDevice() {
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if(surface_ == nullptr) {
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std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Error: cannot create logical device without a valid presentation surface." << std::endl;
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return false;
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}
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if(physicalDevice_ == nullptr) {
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std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Error: cannot create logical device without a valid physical device." << std::endl;
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return false;
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@@ -122,20 +114,11 @@ bool Device::createLogicalDevice() {
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// specify queue family requirements
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std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevice_.getQueueFamilyProperties();
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int32_t queueIndex = -1;
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for(uint32_t qfpIndex = 0; qfpIndex < queueFamilyProperties.size(); qfpIndex++) {
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if((queueFamilyProperties[qfpIndex].queueFlags & vk::QueueFlagBits::eGraphics) && physicalDevice_.getSurfaceSupportKHR(qfpIndex, *surface_)) {
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queueIndex = static_cast<int32_t>(qfpIndex);
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break;
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}
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}
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if(queueIndex == -1) {
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std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Error: could not locate valid graphics queues." << std::endl;
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}
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float queuePriority = 0.5f;
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auto graphicsQueueFamilyProperty = std::ranges::find_if(queueFamilyProperties, [](auto const &qfp) { return (qfp.queueFlags & vk::QueueFlagBits::eGraphics) != static_cast<vk::QueueFlags>(0); });
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auto graphicsIndex = static_cast<uint32_t>(std::distance(queueFamilyProperties.begin(), graphicsQueueFamilyProperty));
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float queuePriority = 1.0f;
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vk::DeviceQueueCreateInfo deviceQueueCreateInfo {
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.queueFamilyIndex = queueIndex,
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.queueFamilyIndex = graphicsIndex,
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.queueCount = 1,
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.pQueuePriorities = &queuePriority
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};
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@@ -160,7 +143,7 @@ bool Device::createLogicalDevice() {
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logicalDevice_ = vk::raii::Device(physicalDevice_, deviceCreateInfo);
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// initialize the graphics queue
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graphicsQueue_ = vk::raii::Queue(logicalDevice_, queueIndex, 0);
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graphicsQueue_ = vk::raii::Queue(logicalDevice_, graphicsIndex, 0);
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if(logicalDevice_ != nullptr) {
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return true;
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@@ -170,9 +153,3 @@ bool Device::createLogicalDevice() {
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}
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}
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void Device::createSurface() {
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(void)window_->createSurface(&surface_);
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}
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@@ -3,13 +3,11 @@
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#include <vulkan/vulkan_raii.hpp>
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#include "Window.hpp"
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class Device {
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public:
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Device(vk::raii::Instance* instance, Window* window);
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Device(vk::raii::Instance* instance);
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~Device();
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// assigns a capable gpu vkdevice to physicalDevice
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@@ -23,18 +21,10 @@ class Device {
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// gives a device a score to attempt to select the most capable device
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uint32_t evaluatePhysicalDevice(vk::raii::PhysicalDevice& device);
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// internal create surface
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void createSurface();
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// vulkan objects
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vk::raii::Instance* instance_ = nullptr;
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vk::raii::PhysicalDevice physicalDevice_ = nullptr;
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vk::raii::Device logicalDevice_ = nullptr;
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vk::raii::Queue graphicsQueue_ = nullptr;
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vk::raii::SurfaceKHR surface_ = nullptr;
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// ptrs to other engine objects
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Window* window_ = nullptr;
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// required extensions for the physical device
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std::vector<const char*> requiredDeviceExtensions_ = { vk::KHRSwapchainExtensionName };
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@@ -22,7 +22,7 @@ void Engine::init() {
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}
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// device selection and setup
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Device device(&instance_, window_);
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Device device(&instance_);
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(void)device.selectPhysicalDevice();
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(void)device.createLogicalDevice();
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@@ -1,6 +0,0 @@
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#include "Pipeline.hpp"
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Pipeline::Pipeline(Device* device) : device_(device) {
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}
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@@ -1,19 +0,0 @@
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#pragma once
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#include "Device.hpp"
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// the Pipeline lays out the rendering steps for the vulkan engine to follow
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class Pipeline {
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public:
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Pipeline(Device* device);
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~Pipeline() = default;
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private:
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Device* device_ = nullptr;
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// will include shaders eventually
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};
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@@ -1,6 +0,0 @@
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#include "Swapchain.hpp"
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Swapchain::Swapchain() {
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}
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@@ -1,14 +0,0 @@
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#pragma once
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// the swapchain functions as the layout for framebuffers that get written to by the gpu and read from to present to the screen
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class Swapchain {
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public:
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Swapchain();
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~Swapchain() = default;
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private:
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};
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@@ -2,7 +2,6 @@
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#include "Window.hpp"
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#include <SDL3/SDL_events.h>
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#include <iostream>
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Window::Window() {
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@@ -44,26 +43,3 @@ void Window::handleEvent(SDL_Event& event) {
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rendering_ = true;
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}
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}
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bool Window::createSurface(vk::raii::SurfaceKHR* surface) {
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std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] createSurface()" << std::endl;
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#ifdef __WIN32
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vk::Win32SurfaceCreateInfoKHR createInfo {
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.hinstance = GetModuleHandle(nullptr),
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.hwnd = (HWND)SDL_GetPointerProperty(SDL_GetWindowProperties(sdlWindow_), "SDL.window.win32.hwnd", nullptr);
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}
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surface = &instance_.createWin32SurfaceKHR(createInfo);
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#else // __WIN32
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#endif // __WIN32
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std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] attempted to createSurface" << std::endl;
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if(surface != nullptr) {
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return true;
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} else {
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std::cout << "[" << __FUNCTION__ << ": " << __LINE__ << "] Error: unable to create window surface." << std::endl;
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return false;
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}
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}
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@@ -1,9 +1,8 @@
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#pragma once
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_vulkan.h>
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#include <vulkan/vulkan_raii.hpp>
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#include "SDL3/SDL.h"
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#include "SDL3/SDL_vulkan.h"
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// reference: https://wiki.libsdl.org/SDL3/SDL_CreateWindow
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class Window {
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@@ -18,7 +17,6 @@ public:
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bool rendering() { return rendering_; }
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bool open() { return open_; }
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bool createSurface(vk::raii::SurfaceKHR* surface);
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private:
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