hello vulkan
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24
src/Engine.hpp
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24
src/Engine.hpp
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#pragma once
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#include "Window.hpp"
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class Engine {
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public:
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Engine(Window* window);
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~Engine() = default;
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void init();
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// draw is called every render iteration in that while loop
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void draw();
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private:
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// might get rid of this
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Window* window_;
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};
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