create SDL window
This commit is contained in:
51
src/App.cpp
51
src/App.cpp
@@ -1,18 +1,49 @@
|
||||
|
||||
#include "App.hpp"
|
||||
|
||||
void App::run() {
|
||||
|
||||
std::cout << "im an app and im running !!" << std::endl;
|
||||
|
||||
(void)foo();
|
||||
|
||||
return;
|
||||
#include <thread>
|
||||
#include <chrono>
|
||||
#include <SDL3/SDL_events.h>
|
||||
|
||||
App::App(): window_(new Window()) {
|
||||
// smart pointers might be a good idea
|
||||
// since app will be the top level owner we can use unique ptrs for almost everything
|
||||
}
|
||||
|
||||
int32_t App::foo() {
|
||||
int32_t App::run() {
|
||||
|
||||
return 12;
|
||||
SDL_Event event;
|
||||
while (window_->open()) {
|
||||
// app loop for as long as the window is open
|
||||
|
||||
}
|
||||
// pass events to the window
|
||||
while(SDL_PollEvent(&event) != 0) {
|
||||
window_->handleEvent(event);
|
||||
}
|
||||
|
||||
// pass vulkan handling to engine
|
||||
// call engine.render() or something
|
||||
// engine will have a pointer to window so can handle pushing to the screen
|
||||
|
||||
if(window_->rendering()) {
|
||||
// engine.draw();
|
||||
|
||||
// TODO: performance profiling :3
|
||||
// static int counter = 0;
|
||||
// if(counter > 100) {
|
||||
// std::cout << "out" << std::endl;
|
||||
// counter = 0;
|
||||
// }
|
||||
// counter++;
|
||||
|
||||
} else {
|
||||
// throttle while the window isn't active
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
}
|
||||
}
|
||||
|
||||
// SDL teardown handled in window destructor
|
||||
|
||||
return 0; // maybe want to have an error codes enum for better clarity
|
||||
|
||||
}
|
||||
14
src/App.hpp
14
src/App.hpp
@@ -4,16 +4,20 @@
|
||||
#include <iostream>
|
||||
#include <cstdint>
|
||||
|
||||
#include "Window.hpp"
|
||||
|
||||
class App {
|
||||
|
||||
public:
|
||||
App() = default;
|
||||
public:
|
||||
App();
|
||||
~App() = default;
|
||||
|
||||
void run();
|
||||
int32_t run();
|
||||
|
||||
private:
|
||||
private:
|
||||
|
||||
int32_t foo();
|
||||
Window* window_;
|
||||
|
||||
bool rendering_ = true;
|
||||
|
||||
};
|
||||
|
||||
45
src/Window.cpp
Normal file
45
src/Window.cpp
Normal file
@@ -0,0 +1,45 @@
|
||||
|
||||
#include "Window.hpp"
|
||||
|
||||
#include <SDL3/SDL_events.h>
|
||||
|
||||
Window::Window() {
|
||||
|
||||
(void)init();
|
||||
|
||||
}
|
||||
|
||||
Window::~Window() {
|
||||
|
||||
SDL_DestroyWindow(sdlWindow_);
|
||||
SDL_Quit();
|
||||
|
||||
}
|
||||
|
||||
int Window::init() {
|
||||
|
||||
// TODO: config service for controlling window parameters
|
||||
sdlWindow_ = SDL_CreateWindow("Ouros: Vulkan", 1280u, 720u, SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE);
|
||||
|
||||
if(sdlWindow_ != nullptr) {
|
||||
rendering_ = true;
|
||||
open_ = true;
|
||||
return 0;
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Window::handleEvent(SDL_Event& event) {
|
||||
|
||||
if(event.type == SDL_EVENT_QUIT ) {
|
||||
open_ = false;
|
||||
}
|
||||
|
||||
if(event.type == SDL_EVENT_WINDOW_MINIMIZED) {
|
||||
rendering_ = false;
|
||||
} else if(event.type == SDL_EVENT_WINDOW_RESTORED) {
|
||||
rendering_ = true;
|
||||
}
|
||||
}
|
||||
34
src/Window.hpp
Normal file
34
src/Window.hpp
Normal file
@@ -0,0 +1,34 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "SDL3/SDL.h"
|
||||
#include "SDL3/SDL_vulkan.h"
|
||||
|
||||
// reference: https://wiki.libsdl.org/SDL3/SDL_CreateWindow
|
||||
class Window {
|
||||
|
||||
public:
|
||||
|
||||
Window();
|
||||
~Window();
|
||||
|
||||
// for SDL3 event polling, runs once per app iteration in its while(running) loop
|
||||
void handleEvent(SDL_Event& event);
|
||||
|
||||
bool rendering() { return rendering_; }
|
||||
bool open() { return open_; }
|
||||
|
||||
private:
|
||||
|
||||
// launches window, runs at app startup
|
||||
int init();
|
||||
|
||||
// this window class will eventually hold mouse, keyboard, audio, etc. interfaces, like an SDL3 hub
|
||||
// app will be able to attach callbacks for mouse and keyboard events
|
||||
|
||||
SDL_Window* sdlWindow_;
|
||||
|
||||
bool rendering_ = false;
|
||||
bool open_ = false;
|
||||
|
||||
};
|
||||
@@ -7,8 +7,10 @@ int main(int argc, char** argv) {
|
||||
|
||||
std::cout << "hi mom !" << std::endl;
|
||||
|
||||
// create app and run
|
||||
App app;
|
||||
app.run();
|
||||
// no freaking way
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user