basic create surface
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This commit is contained in:
2026-05-23 18:29:44 -05:00
parent bcd19f1e60
commit 65d21cd3c4
10 changed files with 118 additions and 12 deletions

19
src/Pipeline.hpp Normal file
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@@ -0,0 +1,19 @@
#pragma once
#include "Device.hpp"
// the Pipeline lays out the rendering steps for the vulkan engine to follow
class Pipeline {
public:
Pipeline(Device* device);
~Pipeline() = default;
private:
Device* device_ = nullptr;
// will include shaders eventually
};