basic create surface
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19
src/Pipeline.hpp
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19
src/Pipeline.hpp
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#pragma once
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#include "Device.hpp"
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// the Pipeline lays out the rendering steps for the vulkan engine to follow
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class Pipeline {
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public:
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Pipeline(Device* device);
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~Pipeline() = default;
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private:
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Device* device_ = nullptr;
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// will include shaders eventually
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};
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