create swapchain
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@@ -4,6 +4,7 @@
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#include <iostream>
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#include "Device.hpp"
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#include "Swapchain.hpp"
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Engine::Engine(Window* window): window_(window) {
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@@ -23,14 +24,10 @@ void Engine::init() {
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// device selection and setup
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Device device(&instance_, window_);
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(void)device.selectPhysicalDevice();
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(void)device.createLogicalDevice();
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// next steps:
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// queue creation
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// vulkan memory allocator
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// create vulkan surface
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// attach surface to window
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// render pipeline
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Swapchain swapchain(&device);
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// Pipeline pipeline(&device, &swapchain);
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}
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@@ -132,7 +129,7 @@ std::vector<const char*> Engine::getRequiredInstanceExtensions() {
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// get extensions that our windowing library requires
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uint32_t sdlExtensionsCount = 0;
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const char* const* sdlExtensions{ SDL_Vulkan_GetInstanceExtensions(&sdlExtensionsCount) };
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const char* const* sdlExtensions{ SDL_Vulkan_GetInstanceExtensions(&sdlExtensionsCount) }; // TODO: get this from window so all sdl3 is encapsulated there
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// what in the world is this kind of pointer btw
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std::vector<const char*> requiredExtensions(sdlExtensions, sdlExtensions + static_cast<size_t>(sdlExtensionsCount));
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