update contributing with goals

This commit is contained in:
2026-05-11 22:26:59 -05:00
parent 836012648b
commit 302b680a48

View File

@@ -19,6 +19,20 @@ Basic outline where I pretty much copy the guide:
- ... Boring optimization stuff, like mipmaps, multithreading, multisampling - ... Boring optimization stuff, like mipmaps, multithreading, multisampling
- it has a section on raytracing :3 - it has a section on raytracing :3
Goals:
- loading 3d models
- applying textures
- simple diffuse lighting
- vertex animations
- 3d camera and scene
- transparency
Future ambitions:
- entity component system
- shadows
- raytracing
- rigidbody simulation
## Supporting App Infrastructure ## Supporting App Infrastructure
Although not crucial to the core rendering functions of the app, features separate from the rendering engine are convenient to have for testing and usability. Components below are less urgent but should be simpler to develop and implement. Although not crucial to the core rendering functions of the app, features separate from the rendering engine are convenient to have for testing and usability. Components below are less urgent but should be simpler to develop and implement.