cleanup a little bit

This commit is contained in:
2026-07-18 14:43:36 -05:00
parent 1c74c04db3
commit aa007a3130
2 changed files with 98 additions and 55 deletions

View File

@@ -24,53 +24,65 @@ ErrorCode TcpClient::init() {
logger_->log("TcpClient", LogFlag::Debug, "Initializing TcpClient..."); logger_->log("TcpClient", LogFlag::Debug, "Initializing TcpClient...");
// keeping everything in here for now // keeping everything in here for now
int socketFd; int socketFd; // file descriptor for the client socket (socket proper is a function)
int sendBytes; int sendBytes;
int receiveBytes; int receiveBytes;
char buffer[1024]; char buffer[1024];
struct hostent* host; struct hostent* host; // houses host network info
struct sockaddr_in serverAddress; struct sockaddr_in serverAddress; // ip address of the server socket
struct timeval timestamp;
struct timeval timestampEnd;
// parse the hostname string into uint8s
host = gethostbyname(configuration_.hostname.c_str()); host = gethostbyname(configuration_.hostname.c_str());
if(host == NULL) { if(host == NULL) {
logger_->log("TcpClient", LogFlag::Debug, "Unable to parse hostname."); logger_->log("TcpClient", LogFlag::Debug, "Unable to parse hostname.");
close(socketFd); // TODO: probably on a destructor
return ErrorCode::Error; return ErrorCode::Error;
} }
// create tcp socket
socketFd = socket(AF_INET, SOCK_STREAM, 0); socketFd = socket(AF_INET, SOCK_STREAM, 0);
if(socketFd < 0) { if(socketFd < 0) {
logger_->log("TcpClient", LogFlag::Debug, "Unable to open client socket."); logger_->log("TcpClient", LogFlag::Debug, "Unable to open client socket.");
close(socketFd);
return ErrorCode::Error; return ErrorCode::Error;
} }
// describe the server address from the hostname and port
memset(&serverAddress.sin_zero, 0, sizeof(serverAddress.sin_zero));
serverAddress.sin_family = AF_INET; serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(configuration_.port); serverAddress.sin_port = htons(configuration_.port);
serverAddress.sin_addr = *((struct in_addr*)host->h_addr); serverAddress.sin_addr = *((struct in_addr*)host->h_addr);
memset(&serverAddress.sin_zero, 0, sizeof(serverAddress.sin_zero));
// connect to server
if(connect(socketFd, (struct sockaddr*)&serverAddress, sizeof(struct sockaddr)) < 0) { if(connect(socketFd, (struct sockaddr*)&serverAddress, sizeof(struct sockaddr)) < 0) {
logger_->log("TcpClient", LogFlag::Debug, "Unable to connect to server."); logger_->log("TcpClient", LogFlag::Debug, "Unable to connect to server.");
close(socketFd);
return ErrorCode::Error; return ErrorCode::Error;
} }
// send data buffer to server
memset(buffer, 0x67, sizeof(buffer)); memset(buffer, 0x67, sizeof(buffer));
gettimeofday(&timestamp, NULL);
sendBytes = send(socketFd, buffer, sizeof(buffer), 0); sendBytes = send(socketFd, buffer, sizeof(buffer), 0);
if(sendBytes < 0) { if(sendBytes < 0) {
logger_->log("TcpClient", LogFlag::Debug, "Unable to send to server."); logger_->log("TcpClient", LogFlag::Error, "Unable to send to server.");
close(socketFd);
return ErrorCode::Error; return ErrorCode::Error;
} }
logger_->log("TcpClient", LogFlag::Debug, "Sent {} bytes to the server.", sendBytes);
gettimeofday(&timestampEnd, NULL);
// listen for receive from the server
memset(buffer, 0x00, sizeof(buffer)); memset(buffer, 0x00, sizeof(buffer));
receiveBytes = recv(socketFd, buffer, sizeof(buffer), 0); receiveBytes = recv(socketFd, buffer, sizeof(buffer), 0); // TODO: this currently blocks forever, add timeout
// we expect a response based on the server design, something went wrong otherwise
if(receiveBytes < 0) { if(receiveBytes < 0) {
logger_->log("TcpClient", LogFlag::Debug, "Unable to receive from server."); logger_->log("TcpClient", LogFlag::Error, "Unable to receive from server.");
return ErrorCode::Error;
} else if(receiveBytes == 0) {
logger_->log("TcpClient", LogFlag::Error, "Server closed the connection during receive.");
close(socketFd);
return ErrorCode::Error; return ErrorCode::Error;
} }

View File

@@ -24,69 +24,100 @@ ErrorCode TcpServer::init() {
logger_->log("TcpServer", LogFlag::Debug, "Initializing TcpServer..."); logger_->log("TcpServer", LogFlag::Debug, "Initializing TcpServer...");
// keeping everything in here for now // keeping everything in here for now
int socketFd; int serverSocket; // file descriptor for the server's socket
int clientFd; int clientSocket; // file descriptor for the client's socket
char buffer[1024]; char buffer[1024];
int receiveBytes; int receiveBytes;
int sendBytes; int sendBytes;
struct sockaddr_in serverAddress; struct sockaddr_in serverAddress; // ip address of the server
struct sockaddr_in clientAddress; struct sockaddr_in clientAddress; // ip address of the client
socketFd = socket(AF_INET, SOCK_STREAM, 0); serverSocket = socket(AF_INET, SOCK_STREAM, 0); // create the server's endpoint
if(socketFd < 0) { // AF_INET: address-family: internet (alias for IPV4, AF_INET6 for ipv6)
// SOCK_STREAM: two-way handshaked communication
// 0: use the default protocol for the given domain/type (SOCK_STREAM=TCP and SOCK_DGRAM=UDP)
if(serverSocket < 0) { // error-check the socket creation
logger_->log("TcpServer", LogFlag::Error, "Unable to open Server socket."); logger_->log("TcpServer", LogFlag::Error, "Unable to open Server socket.");
return ErrorCode::Error; return ErrorCode::Error;
} }
// configure the socket
int on = 1; int on = 1;
setsockopt(socketFd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)); setsockopt(serverSocket, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
// SOL_SOCKET: generic socket options family
// SO_REUSEADDR: allows the socket to bind to an idle port
// on: value to set the option to
serverAddress.sin_family = AF_INET; // describe the IP address of the server
serverAddress.sin_port = htons(configuration_.port); memset(&serverAddress.sin_zero, 0, sizeof(serverAddress.sin_zero)); // sin_zero is padding that must be clear
serverAddress.sin_addr.s_addr = INADDR_ANY; serverAddress.sin_family = AF_INET; // socket-internet_family = ADDRESS_FAMILTY: INTERNET
memset(&serverAddress.sin_zero, 0, sizeof(serverAddress.sin_zero)); serverAddress.sin_port = htons(configuration_.port); // socket-internet_port = our port (endianess checked)
serverAddress.sin_addr.s_addr = INADDR_ANY; // socket-address = 0.0.0.0
if(bind(socketFd, (struct sockaddr*)&serverAddress, sizeof(struct sockaddr)) < 0) { // bind the server socket to the server's address
if(bind(serverSocket, (struct sockaddr*)&serverAddress, sizeof(struct sockaddr)) < 0) {
logger_->log("TcpServer", LogFlag::Error, "Unable to bind server socket."); logger_->log("TcpServer", LogFlag::Error, "Unable to bind server socket.");
return ErrorCode::Error; return ErrorCode::Error;
} }
memset(buffer, 0x0, sizeof(buffer)); // configure for listening
listen(socketFd, 10); memset(buffer, 0x0, sizeof(buffer)); // clear our buffer so we know for sure any data in it is the client's
listen(serverSocket, 10); // configure the socket as a passive server with a fifo queue 10 requests long
logger_->log("TcpServer", LogFlag::Debug, "Server listening on port {}...", configuration_.port); logger_->log("TcpServer", LogFlag::Debug, "Server listening on port {}...", configuration_.port);
unsigned int sinSize = sizeof(struct sockaddr); while(true) {
clientFd = accept(socketFd, (struct sockaddr*)&clientAddress, &sinSize);
if(clientFd < 0) { // connnect to client when requested. successful connection creates the client socket
unsigned int clientAddressSize = sizeof(struct sockaddr);
clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddress, &clientAddressSize);
// accept() blocks until connected
// the sockaddr_in must be cast to the generic sockaddr struct
// accept() also writes the size of the incoming clientAddress
if(clientSocket < 0) { // error check that guy
logger_->log("TcpServer", LogFlag::Error, "Unable to accept client socket."); logger_->log("TcpServer", LogFlag::Error, "Unable to accept client socket.");
// TODO: more robust errorchecking with errnos
return ErrorCode::Error; return ErrorCode::Error;
} }
logger_->log("TcpServer", LogFlag::Info
, "Client connected from {}:{}",
inet_ntoa(clientAddress.sin_addr), ntohs(clientAddress.sin_port));
struct sockaddr_in peerAddress; // receive loop
unsigned int len = sizeof(peerAddress); while(1) {
char serverIp[20]; // receive messages from the client. blocks until there's a message to receive
logger_->log("TcpServer", LogFlag::Debug, "Accept socket... Client address: {} Port: {}", inet_ntoa(clientAddress.sin_addr), ntohs(clientAddress.sin_port)); receiveBytes = recv(clientSocket, buffer, sizeof(buffer), 0);
getsockname(clientFd, (struct sockaddr*)&peerAddress, &len); // last arg is flags, 0=default
inet_ntop(AF_INET, &peerAddress, serverIp, sizeof(serverIp)); // MSG_PEEK: read without consuming the message from the queue
logger_->log("TcpServer", LogFlag::Debug, "Accept socket... Server address: {}", serverIp); // MSG_WAITALL: block until all of the specified size is received
// MSG_DONTWAIT: non-blocking receive, returns -1 immediately if queue is empty
if(receiveBytes <= 0) break; // exit when there's nothing left to receive
receiveBytes = recv(clientFd, buffer, sizeof(buffer), 0); logger_->log("TcpClient", LogFlag::Debug, "Received {} bytes from client: 0x{:x}", receiveBytes, buffer[0]);
if(receiveBytes < 0) {
logger_->log("TcpServer", LogFlag::Error, "Unable to receive from client.");
return ErrorCode::Error;
}
logger_->log("TcpClient", LogFlag::Debug, "Received {} bytes from client: 0x{:x}", receiveBytes, buffer[2]);
// echo back // echo back received data back to the client
sendBytes = send(clientFd, buffer, sizeof(buffer), 0); sendBytes = send(clientSocket, buffer, receiveBytes, 0); // TODO: send size is not guarenteed
if(sendBytes < 0) { if(sendBytes < 0) {
logger_->log("TcpServer", LogFlag::Error, "Unable to send to client."); logger_->log("TcpServer", LogFlag::Error, "Unable to send to client.");
return ErrorCode::Error; return ErrorCode::Error;
} }
logger_->log("TcpClient", LogFlag::Debug, "Echoed {} bytes back to the client.", sendBytes); logger_->log("TcpClient", LogFlag::Debug, "Echoed {} bytes back to the client.", sendBytes);
close(socketFd); } // TODO: configure a sigevent to catch a process exit signal into manually exiting this while loop
// so resources can be properly cleaned up by destructors
// error check receive
if(receiveBytes == 0) {
logger_->log("TcpClient", LogFlag::Info, "Client disconnected.");
} else if(receiveBytes < 0) {
logger_->log("TcpClient", LogFlag::Error, "Read from client failed.");
}
close(clientSocket);
}
close(serverSocket);
return ErrorCode::Success; return ErrorCode::Success;
} }